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PSU: no, really?
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2012-04-19, 10:08 PM | [Ignore Me] #9 | ||
First Sergeant
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Would it be possible to make it so that the main targeting crosshairs appear to be projected onto the inside of the cockpit? Make them a physical part of the interior, instead of overlaying them.
Or something like this. It just seems a little disjointed, having these lovely 3D interiors, and then slapping a non-physical GUI over them. Great work none the less. Can't wait to see the Scythe! |
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2012-04-19, 10:14 PM | [Ignore Me] #10 | |||
Colonel
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Still not caring for the framing, though this is a touch better than the mossie cockpit. Doesn't look like it blocks your vision as much. |
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2012-04-19, 11:01 PM | [Ignore Me] #13 | |||
First Sergeant
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I digress massively, though If this is indeed the intended design it needs to be made believable, and what I mean by that is that the targeting interface should remain in the middle of your screen as you mouselook around the cockpit. Who knows, maybe it already does. |
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2012-04-19, 09:55 PM | [Ignore Me] #15 | ||
Contributor PlanetSide 2
Game Designer |
Wow Reaver has a lot less visible obstructions than the Mosquito.
Mosquito needs a redesign more like the Reaver. Definite differences in visibility between these two. If this big of a difference is going to exist between the cockpits I'm going to be very quickly in favor of allowing them to be turned off. Gotta have function over form in design and it appears as though they're more interested in making them match the model than being balanced in terms of gameplay. |
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