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2012-05-03, 04:08 AM | [Ignore Me] #1 | ||
First Sergeant
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Ps1 had a purpose to play, the goal was for each empire to take over continents and dominate. Whats the purpose in ps2? you cant take over a continent, you just fight over the same bases over and over wtihout any sense of achiving something.
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2012-05-03, 04:32 AM | [Ignore Me] #2 | ||
Second Lieutenant
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Though there will be many new things to do besides just capping continents, you'll still be able to take over a continent in PS2. I suspect the satisfaction will come from pushing your enemy all the way back to their foothold until they're virtually forced to leave.
They won't truly be "locked out" of the continent, but the bulk of their forces will give up and move elsewhere, which is just as much of a win in my book. |
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2012-05-03, 04:50 AM | [Ignore Me] #3 | ||
First Sergeant
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what you are talkin about is called baserape. i dont know about you but seeing 500 people attacking an enemy foothold for a week, that will be very frustrating for the other team i dont think thats fun. There should be 3 seperate small islands for each empire which are non capable and 3 other continents which are capable.
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2012-05-03, 05:01 AM | [Ignore Me] #4 | |||
First Lieutenant
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It's basically setting up a permanent stalemate between 3 sides, while the front lines may shift a little each day the battle on a continent will never end. I guess this is by design since we're only starting with 3 conts, but it might get tiring after a while. I hope they reconsider once we have a few more conts in the game. |
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2012-05-03, 05:32 AM | [Ignore Me] #5 | |||
Second Lieutenant
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I'd say reducing 600-700 enemy players to just a handful is a pretty satisfying win. |
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2012-05-03, 05:34 AM | [Ignore Me] #6 | ||
Corporal
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If you want combat divided up into discrete "rounds", with a clear winner and loser at the end of each: base captures, same as in PS1.
As for the talk about Planetside not having a point, I always thought that was a bit unfair. No video game has a point. Does TF2? BF3? Sure you win the round, but then it gets reset and you're fighting over the same territory all over again. What was the point? There wasn't one. Why did you do it then? Because it was fun, simple as that. You keep coming back to a game because of the fun moment-to-moment gameplay |
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2012-05-03, 05:35 AM | [Ignore Me] #7 | |||
Second Lieutenant
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At the very least, I'd like to see the losing empire have some incentive to leave and go elsewhere rather than just waiting for the attackers to dissipate. Last edited by headcrab13; 2012-05-03 at 05:39 AM. |
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2012-05-03, 05:55 AM | [Ignore Me] #11 | ||
Private
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When I play COD, I don't care if I when the match in a team battle. All I care about is if I kicked some ass and my kill ratio stays in the positive. I can't control my teamates, but my personal reasons for fighting are what keep me going despite losing the round.
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2012-05-03, 05:59 AM | [Ignore Me] #12 | |||
Second Lieutenant
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2012-05-03, 06:02 AM | [Ignore Me] #13 | |||
Contributor General
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Part of the reason I thought we should have more than 3 continents is that it is more space to expand into. If continent 'A' is full of war and is stalemated you go and attack a different one owned by another empire, that empire goes to defend their territory and hey presto, a non stalemeted fight on cont 'B' plus the change balance of force means a non stalemated fight on cont 'A' too. It all depend on how many people play per server and whether there is empty territory to perform grand flanking movements. ps: disappointed to hear Higby say on recent interviews that new continents won't be arriving soon. |
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2012-05-03, 06:14 AM | [Ignore Me] #14 | |||
First Sergeant
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2012-05-03, 07:02 AM | [Ignore Me] #15 | ||
Master Sergeant
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Getting resources, having fun, and each base you capture will feel like you just beat a game on a hardmode because there are going to be so many people in battles that are going to last a long time.
Last edited by JPalmer; 2012-05-03 at 07:04 AM. |
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