Originally Posted by Garem
Modern bullets move at about 900-1000 m/s (approx 4500 km/h) to way, way faster- up to 4000 m/s. And we're shooting futuristic video game bullets. The motion of a vehicle will not significantly impact projectile velocity, especially in a game that limits your range of view and distance of shots. We're not shooting artillery here.
Bullet physics don't need to be real in the game. Simple and believable is sufficient. Maybe better, since there will be thousands of these bad boys floating around and we don't need to add even more computations to the mess when those minute computations will have little to no impact on outcomes.
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Heh, exactly what crossed my mind when I read the OP.
It was smart to think that vehicle speed could have an impact on realistic bullet physics, however it would make too small a difference that the effect would really be minimal and make number-crunching more complicated.
Besides, I think to look at realism of bullet speeds isn't necessary to make gameplay fun and at least a little believable. If they changed that then someone discovered that the NC are still constructing brand new NTU vehicles that look 'worn and rugged' would seem to be more of a fashion statement than a necessity in battle