Base Design Variety? - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Look! A drifter! Let's kill him!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: Bases - Walls or Not, movement options
All bases have no walls and jump pads to defensive positions 1 1.45%
All bases have no walls and teleports to defensive positions 1 1.45%
All bases have walls and you walk/lift-tube up 22 31.88%
Some bases have walls and some not 45 65.22%
Voters: 69. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-05-20, 06:33 PM   [Ignore Me] #46
Mastachief
Contributor
Major
 
Mastachief's Avatar
 
Re: Base Design Variety?


Originally Posted by IMMentat View Post
Moments indeed. The minute the liberators and aircraft turned up those 80 would be cowering inside the bases main entrances or looking at a respawn timer.
Only if they failed to field enough AA, any base defended by 80 players should have no issues with aircraft really.
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.
Mastachief is offline  
Reply With Quote
Old 2012-05-20, 07:00 PM   [Ignore Me] #47
Figment
Lieutenant General
 
Re: Base Design Variety?


That also raises the question of gameplay design:

Fortresses best attacked by air / land / sea / infantry / etc. because the defenses are built around a focus on certain things. For instance, you could have a fortress with extra AA turrets or walls that allow for ground vehicle combat.

Or like those mines, that disallow aircraft.
Figment is offline  
Reply With Quote
Old 2012-05-21, 01:55 AM   [Ignore Me] #48
capiqu
Contributor
First Lieutenant
 
capiqu's Avatar
 
Re: Base Design Variety?


A little off subject, but watching the videos and looking at the cliffs made me think how nice it would be to have a few cliff side caves to snipe from.
capiqu is offline  
Reply With Quote
Old 2012-05-21, 02:00 AM   [Ignore Me] #49
The Kush
Captain
 
The Kush's Avatar
 
Re: Base Design Variety?


give me courtyards or give me death!

..literally
The Kush is offline  
Reply With Quote
Old 2012-05-21, 09:49 AM   [Ignore Me] #50
Mechzz
Major
 
Mechzz's Avatar
 
Re: Base Design Variety?


Good stuff!

Seems almost everyone who wanted to have their say wants to see a mix of base designs, at least in terms of having walls and not having walls.

In fact, I'm hoping the Devs have already implemented walls as shown in the OP on at least some bases. Would make for some immense battles, I'm sure.

Can't wait to hear if Hamma and Jennyboo get some insights and/or eyeball time with some different bases while they are with SOE.
Mechzz is offline  
Reply With Quote
Old 2012-05-21, 04:22 PM   [Ignore Me] #51
The noob
Corporal
 
Re: Base Design Variety?


Originally Posted by Mechzz View Post
Good stuff!

Seems almost everyone who wanted to have their say wants to see a mix of base designs, at least in terms of having walls and not having walls.

In fact, I'm hoping the Devs have already implemented walls as shown in the OP on at least some bases. Would make for some immense battles, I'm sure.

Can't wait to hear if Hamma and Jennyboo get some insights and/or eyeball time with some different bases while they are with SOE.
Looks like this thread's question may have been answered in regards to walls, take a look at this.
https://twitter.com/#!/CDLHamma/stat...59425661829121
The noob is offline  
Reply With Quote
Old 2012-05-21, 04:26 PM   [Ignore Me] #52
Mechzz
Major
 
Mechzz's Avatar
 
Re: Base Design Variety?


Originally Posted by The noob View Post
Looks like this thread's question may have been answered in regards to walls, take a look at this.
https://twitter.com/#!/CDLHamma/stat...59425661829121
Wow! Thanks Noob, this restores my faith in the devs (for now). They do get it!

So, we will have some base where it's trampoline-fests for the folks who want to wear clown shoes and fuzzy wigs. Plus we get some serious old-school attritional warfare.

Now let's see if we can get turrets that work.
Mechzz is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:53 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.