Fast Travel Poll (Thrustpad Poll v.2.0) - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Welcome back for the first time again!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: What do you think about fast travel in PS2?
Yes, trustpads ftw! 25 27.78%
Yes, but more conventional FT method. 32 35.56%
No FT at all. 21 23.33%
FT should be disabled when generators are offline. 55 61.11%
FT should be independent of generator status. 2 2.22%
FT should be available between friendly-held points of the base only. 31 34.44%
FT shouldn't be restricted in any way. 11 12.22%
Multiple Choice Poll. Voters: 90. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-05-21, 11:10 AM   [Ignore Me] #46
LancerNC
Private
 
Re: Fast Travel Poll (Thrustpad Poll v.2.0)


Originally Posted by Immigrant View Post
Maybe the result will change when more people vote but so far they are as they are and I believe they shine some new light to the matter and prevent from getting the false impression that previous poll could give you.
I have read your post. the first time I read it there was not a graphic explaining how to vote on it. I admit that I should have paid closer attention but I didn't notice that it was multiple choice (I probably wasn't the only one). I voted on one of the four bottom options, but had I known that I could have selected multiple options I would have voted on 'Yes! Trustpads ftw' also.

So far 66 people have voted, but only 53 of them have selected one of the first three options referring to which type of FT you support:
-Yes Trustpads ftw!
-Yes, but more conventional FT Method.
-No FT at all.

Anyway my fault for not noticing it was a multiple choice question, clearly wasn't the only one though. You know at least one of those 13 lost votes is in 'Trustpads ftw!' making it (15/23/16).
LancerNC is offline  
Reply With Quote
Old 2012-05-21, 01:34 PM   [Ignore Me] #47
Neurotoxin
First Lieutenant
 
Neurotoxin's Avatar
 
Re: Fast Travel Poll (Thrustpad Poll v.2.0)


I'm willing to rely on the judgment of the PS2 team to use this solution for fast transportation. If it is obscenely bad, the playerbase will have a chance to communicate as such during closed beta, and the PS2 team will be able to modify or replace it accordingly.
Neurotoxin is offline  
Reply With Quote
Old 2012-05-21, 02:38 PM   [Ignore Me] #48
Immigrant
First Lieutenant
 
Immigrant's Avatar
 
Re: Fast Travel Poll (Thrustpad Poll v.2.0)


Originally Posted by LancerNC View Post
I have read your post. the first time I read it there was not a graphic explaining how to vote on it.
Yes I added the graphic explanation recently since I've realized that text explanation wasn't enough and most people will notice pictures easier then text. But "p.s. part" explaining in words what are the questions asked in poll was there from the start so it' really not my fault that some of you didn't read my opening post to the end to notice it.

Originally Posted by LancerNC View Post
Anyway my fault for not noticing it was a multiple choice question, clearly wasn't the only one though.
No prob, it happens even to the best. I'm glad we cleared things up.
Immigrant is offline  
Reply With Quote
Old 2012-05-21, 08:12 PM   [Ignore Me] #49
Stardouser
Colonel
 
Re: Fast Travel Poll (Thrustpad Poll v.2.0)


Zurvan Amp Station is what TB was fighting around, right? This?

http://www.planetside-universe.com/m...ad066ab4d4.jpg


Having seen it from the air like this it's even more apparent that we don't need fast travel like jump pads.
Stardouser is offline  
Reply With Quote
Old 2012-05-21, 08:28 PM   [Ignore Me] #50
Blackwolf
First Lieutenant
 
Blackwolf's Avatar
 
Re: Fast Travel Poll (Thrustpad Poll v.2.0)


I gotta say, I really want to see zip lines in these bases. Possibly with destroyable points to break the links, as well as generators shutting them down.

There is potential for FT in the bases, and they are likely needed. But I agree that the current implementation is kinda boring and doesn't really contribute to the fight.
Blackwolf is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:47 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.