Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Please Rise for the PlanetSide Theme Song
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: What do you think about fast travel in PS2? | |||
Yes, trustpads ftw! | 25 | 27.78% | |
Yes, but more conventional FT method. | 32 | 35.56% | |
No FT at all. | 21 | 23.33% | |
FT should be disabled when generators are offline. | 55 | 61.11% | |
FT should be independent of generator status. | 2 | 2.22% | |
FT should be available between friendly-held points of the base only. | 31 | 34.44% | |
FT shouldn't be restricted in any way. | 11 | 12.22% | |
Multiple Choice Poll. Voters: 90. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-05-21, 11:10 AM | [Ignore Me] #46 | |||
Private
|
So far 66 people have voted, but only 53 of them have selected one of the first three options referring to which type of FT you support: -Yes Trustpads ftw! -Yes, but more conventional FT Method. -No FT at all. Anyway my fault for not noticing it was a multiple choice question, clearly wasn't the only one though. You know at least one of those 13 lost votes is in 'Trustpads ftw!' making it (15/23/16). |
|||
|
2012-05-21, 01:34 PM | [Ignore Me] #47 | ||
First Lieutenant
|
I'm willing to rely on the judgment of the PS2 team to use this solution for fast transportation. If it is obscenely bad, the playerbase will have a chance to communicate as such during closed beta, and the PS2 team will be able to modify or replace it accordingly.
__________________
|
||
|
2012-05-21, 02:38 PM | [Ignore Me] #48 | |||
First Lieutenant
|
No prob, it happens even to the best. I'm glad we cleared things up. |
|||
|
2012-05-21, 08:12 PM | [Ignore Me] #49 | ||
Colonel
|
Zurvan Amp Station is what TB was fighting around, right? This?
http://www.planetside-universe.com/m...ad066ab4d4.jpg Having seen it from the air like this it's even more apparent that we don't need fast travel like jump pads. |
||
|
2012-05-21, 08:28 PM | [Ignore Me] #50 | ||
First Lieutenant
|
I gotta say, I really want to see zip lines in these bases. Possibly with destroyable points to break the links, as well as generators shutting them down.
There is potential for FT in the bases, and they are likely needed. But I agree that the current implementation is kinda boring and doesn't really contribute to the fight. |
||
|
|
Bookmarks |
|
|