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PSU: I sure hope they put perma-death in!!
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2012-05-23, 07:09 PM | [Ignore Me] #1 | ||
Second Lieutenant
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It has come to my attention that in a state of persistent warfare finite ammunition will make combat next to impossible when all you have left is a knife, so i suggest we be able to loot the corpses of our enemies for weapons, and with certification points even ammunition or other tools. Imagine being down to nothing but a knife when a miracle happens you see an exposed TR sniper on the roof by sneaking up behind him you are able to kill him and take his ammunition, and pistol, and depending on your class his rifle allowing you to safely return to base to reload and live to fight another day. This could be a pivotal feature in battle.
So tell me what do you think of this suggestion. Edit- there is a thread on a separate ammo looting concept that may go along with this. http://www.planetside-universe.com/s...346#post711346 I need you guys to help me keep this thread up long enough for the devs to see. Last edited by berzerkerking; 2012-06-15 at 04:06 PM. |
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2012-05-23, 07:19 PM | [Ignore Me] #4 | ||
Second Lieutenant
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I count my supplies down to the last bullet, but this is not bf3 where the match will end in 5 minutes anyway. this will stretch on forever. One day when you last long enough out of sheer luck to have lost all your supplies in enemy territory you will understand. While an engineer may not be the nest with a sniper rifle you will have to adapt to survive. In this manner BfBC2 forced me to learn knife skills
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2012-05-23, 07:26 PM | [Ignore Me] #7 | |||
But looting on the battlefield... 99.998% of the time, that was entirely to get the other empire's weapons. The other 0.002% of the time, it was legit. Not really worth the lag created by the added information packets tbh. |
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2012-05-23, 07:29 PM | [Ignore Me] #8 | ||
First Lieutenant
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No need for looting, you'll be able to resupply at deployed Galaxies and similar resupply points. Also I believe soldiers will be able to carry ammo boxes for resupplying if they give something else up in return. Looting would take away that strategic element from the game. Besides that I don't see ammo types between various factions being interchargable especially when it comes to Vanu energy weapons that use some sort of batteries most likely.
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2012-05-23, 07:30 PM | [Ignore Me] #9 | ||
Second Lieutenant
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Sobeksus-I understand your lag issues, but planetside 2 is optimized to lower end computer as for as windows xp, and even if it does lag slightly turn down the graphics or stop with mmofps lag is common. I play with an acer laptop
Last edited by berzerkerking; 2012-05-23 at 07:35 PM. |
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2012-05-23, 07:33 PM | [Ignore Me] #10 | ||
Second Lieutenant
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Immigrant when if ever even in a team based game has your team actually gotten you ammo when you needed it? (yes I'm pointing at you Battlefield 3) And do you really expect to get to your base in time?
Last edited by berzerkerking; 2012-05-23 at 07:36 PM. |
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2012-05-23, 07:38 PM | [Ignore Me] #11 | |||
First Lieutenant
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Gals and Sunderers can be deployed in field so no need to get all the way to your base for supplies. Last edited by Immigrant; 2012-05-23 at 07:43 PM. |
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2012-05-23, 07:56 PM | [Ignore Me] #13 | |||
First Lieutenant
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Edit: Well perhaps INF class should have looting for ammo certifiable since they will work behind enemy lines (even though they will have cloaks so should be able to escape to safety easily to get resupped). but regular grunts no way, there would be no need for deploying and defending supply points mentioned before if you could just kill someone and pickup his ammo. Last edited by Immigrant; 2012-05-23 at 08:16 PM. |
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2012-05-24, 03:28 PM | [Ignore Me] #15 | ||
Sergeant
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I like the idea of having to spend a cert to get training in the operation of a SPECIFIC enemy weapon so you can pick it up and use it. So light infantry could spend certs to be able to use specific weapons another faction may carry. It would cost a tremendous amount of certs to be able to use any weapon the enemy may carry, and you obviously need to be the right class, but it gives more options to people.
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