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PSU: Better than A20
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2012-05-24, 02:29 PM | [Ignore Me] #7 | ||
Colonel
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At some point after 11:00 minutes he says:
"The main problem with the lattice system is that there wasn't really any fighting between bases unless vehicles kind of clashed, which was kinda rare, open field warfare didn't happen that much because there was no reason for it to happen. You would drive from one base to the other maybe there would be a little skirmish but most of the fighting would end up around bases which is not necessarily that interesting. Putting more facilities out in the open, towers and capture points that are not part of the main base structure is hopefully designed to remedy that as well as having this hex based front line whereby you capture territory as opposed to merely facilities." There's also a lot more copying from BF3 than total biscuit admits. Scale and persistence BF3 does not have but a lot of the customizations are taken from BF3, the UI, the sprinting, etc. Right here I'm simply stating facts, not saying it's good or bad. Possible error? At 13:58 he mouses over "TR-ASF-WM AIR TO AIR MISSLES" but the description says they lock onto ground vehicles? Last edited by Stardouser; 2012-05-24 at 02:33 PM. |
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2012-05-24, 02:45 PM | [Ignore Me] #11 | |||
Major
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I am finding myself thinking the UI is annoying. There are 3 identical radar icons he can choose and he has to mouse over to see the description for what each one does. Either we learn them quickly or it will get old fast. I want to get back into the battle, not sit checking through reams of identical icons for the one I want. Oh, and the footage was beautiful. I loved the cameo battle with the Reaver. Truly PS2 - that fight would not have been possible in PS1. |
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2012-05-24, 02:48 PM | [Ignore Me] #13 | |||
Cynical Brit
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These concepts are now considered generic standards for the FPS genre. Most FPS games have them. You might as well say a car manufacturer copied another by putting tires on their vehicle. |
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2012-05-24, 02:51 PM | [Ignore Me] #14 | |||
Sergeant
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