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View Poll Results: Which do you prefer? | |||
I do not want instant seat switching, you should have to get out and manually switch seats. | 59 | 33.15% | |
I do not want instant seat switching, however you can switch inside with a time delay. | 70 | 39.33% | |
I do want instant seat switching to any seat in a vehicle. | 46 | 25.84% | |
Other? Post a comment | 3 | 1.69% | |
Voters: 178. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2012-06-01, 12:44 AM | [Ignore Me] #1 | ||
Colonel
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So we noticed in the PS2 stream that you can now instantly switch seats from inside a vehicle without exposing yourself.
I personally dislike this. You should have to expose yourself and get in the proper seat to use a gun... not even a matter of enter/exit anims anymore but this just doesn't sit well with me. They're just driving the Sunderer and instantly switch to the gun to kill someone... I just don't like the idea of it. What do you think?
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ZulthusVS, 34/5 DARK |
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2012-06-01, 12:50 AM | [Ignore Me] #6 | ||
Sergeant
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Small delay on firing the weapon after switching seats would probably be easier - although, to a degree, this may already be the case even if it isn't hard implemented; if you switch seats to shoot something you're probably going to use a few seconds to bring the turret around, anyway, compared to having someone actively using it, so...
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2012-06-01, 12:50 AM | [Ignore Me] #7 | ||
Colonel
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Definitely needs a time delay, both to switch and to power up the equipment, and again when you switch back.
Also, the driver should be locked into the drivers seat unless the vehicle is motionless, for both ground vehicles and aircraft. Really its just the tanks and libs that have to worry about this. The tank driver should not be able to hop into the AA turret in case aircav shows up.. completely destroys the point of having a gunner. And I don't want to see lib pilots figuring out how to line up their turret from the cockpit, and flicking to the gunner seat, shooting, and going back, without falling. Last edited by CutterJohn; 2012-06-01 at 12:53 AM. |
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2012-06-01, 01:05 AM | [Ignore Me] #10 | |||
Major
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I just don't like seat changing, even with a delay on firing, or movement, or anything I still dislike it greatly. Anything that let's you switch from a gunner seat to a driver seat without being in any danger (apart from a delay in movement or firing) is lame. It always boils down to people camping around in their tanks spamming, only to switch to the driver seat and zoom away once they're in any real danger. That is boring. Please don't degenerate PS into yet another lame modern FPS manifested with the most borderline retarded mechanics to ever plague games. |
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2012-06-01, 01:14 AM | [Ignore Me] #11 | ||
Major
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Too quick will take out the tactical role of preparing for an enemy. You'd have to think ahead in PS1. Getting out, going to the next spot, and then getting back in - while under fire a lot of the time. It made you get to the gunner seat when you knew the enemy was around, instead of just sitting in the cockpit waiting for them.
I think it's fine to be done inside the vehicle, but a delay really would be the most balanced bet. |
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2012-06-01, 01:30 AM | [Ignore Me] #13 | ||
Major
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Everytime I see someone arguing realism when it comes to video games I want to kill myself. Seriously. Leave behind your delusions and grandeur that realism = fun. It doesn't.
If you want ultra realism and sensible game mechanics the mirror that of reality, go play a simulation. Please stop trying to beat your non-sensible ideals into a game where there is no place for them. Oh wait, what's what? The majority of PSU's community feels the same way as the guy who posted that? Fuck . |
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2012-06-01, 01:35 AM | [Ignore Me] #14 | |||
Major General
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2012-06-01, 01:46 AM | [Ignore Me] #15 | |||
Sergeant Major
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