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View Poll Results: Check all types of air-ground ordanance you'd like to see the option of using
Machine/Chaingun 68 83.95%
Cannon / Heavy MG 66 81.48%
Unguided Iron Bomb 49 60.49%
Unguided Retarded Bomb 46 56.79%
Unguided Cluster Bomb 58 71.60%
Unguided Rockets 66 81.48%
TV/Optically Guided Missile 44 54.32%
Laser Guided Missile (Air or Ground Laser) 54 66.67%
Radar/IR "Fire and Forget" Missile 40 49.38%
Anti-Radar Missile 36 44.44%
Multiple Choice Poll. Voters: 81. You may not vote on this poll

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Old 2012-06-04, 03:33 PM   [Ignore Me] #46
meiam
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Re: Air to Ground Munition Selection


I'm just saying that, unless you can bomb with relative confidence that you were going to come out of it alive, bomb are pointless since you'd get better results just going kamikaze. Since the flight ceiling is based on arbitrary ocean level and the infantry/vehicule/turret anti aircraft weaponry as a range that ignore the altitude, you'll often get in situation were doing a bomb run is just too dangerous and just going gunship mode is much more efficient.

And when I say slow, I'm comparing to this:


I've yet to see any footage of aircraft from the point of view of infantry, but I doubt it's like that.

Like everything, without actual number, all of this is just speculating, and it could all work just fine but I'd rather them spend time on feature that have an actual impact on game rather than stuff that's neat but ultimately pointless and ignored by all.
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Old 2012-06-04, 04:05 PM   [Ignore Me] #47
Runlikethewind
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Re: Air to Ground Munition Selection


I'm fine with bombs, I remember the epic liberator runs from PS1. I just don't want to see bombers way up at ceiling where nothing can touch them. If a pilot can cert for a bomb load then ground troops should be able to cert with increased AA range or ground to air missiles or something to be able to counter them.

In any event they way the cert system looks having a bomb capacity will mean a nerfed main weapon or no weapon at all or less armor or slower max speed etc. On top of that a bomb cert would probably be an expensive one, 50-100 cert point say, as a one time thing and would also require a large amount of resources as well. This would restrict just how often someone could actually use such weaponry. So yes if you want to have a reaver with laser guided 1000 lbs bombs I can live with it, but it'll cost ya. And if anyone wants to get an AA weapon capable of stopping you, that'll cost them too.
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Old 2012-06-04, 04:17 PM   [Ignore Me] #48
TeaReks
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Re: Air to Ground Munition Selection


You could have the bomb cert require a bomb bay where the gunner's weapon is and a bomb sight where the pilot's weapon is. Or make it so that without the bomb sight the bomb scatter is so big it makes it ineffective as a precision weapon. Imagine bombing from a lib with no sight yet stuck in first person.
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