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PSU: Whats the recipe for plasma?
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2012-06-09, 03:18 AM | [Ignore Me] #1 | ||
Captain
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Hackers.
Being a FTP Game, And the amount of players that will be playing, Planetside will be a prime target by hacking programmers trying to sell there undetected hacks on a monthly subscription which its going to happen. You only have to look at what happened to APB which was a a brilliant concept full of fun and packed with players, until hackers completely destroyed it. I would like to hear what SOE have up there sleeves as if they dont get on top of this before launch the game will hit a wall. From my understanding PS2 will be using the latest Punk buster. Along with CSM online at all times. My question is to SOE, how is a CSM suppose to spot hackers. And if they do what will happen? SOE Need put there foot down from the start with Perma Bans. Check Anaconda Catalogue and Best and less Catalogue. Im justs curious on how things will work in PS2. As with anyone here, Soon as there's an influx with hackers il be on my bike. -Pella
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Last edited by Pella; 2012-06-09 at 03:20 AM. |
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2012-06-09, 03:23 AM | [Ignore Me] #3 | ||
Staff Sergeant
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This is a double blade sword, if it 100% with out a doubt hacking then yes PERMA ban on the spot... but a lot of people who get sore over losing may report some one for hacking just out of spite and put people account on temp lock down as they look into it.
They need to be Vigilant but not oppressive. -Is aware of the irony of that last statement coming from a TR player-. |
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2012-06-09, 03:26 AM | [Ignore Me] #5 | ||
First Sergeant
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Only way to stop hackers is to tip the effort:reward scale too much into the effort section. Hardware bans, IP bans, account bans, none of these will deter a hacker permanently, but make the process to fix the bans require effort, and you deter 99% of the hackers. An extreme case would be something like requiring cellphone verification, not just email, for each account you make with a text, like Facebook. For some reason Google Voice text does not work with Facebook text verifications (I tried making some accounts for the PS2 app lol), so use whatever they're doing for PS2.
As for the 1% that just get off on ruining shit for others; that just requires a good anti-hack system as well as attentive moderators and an easy way to report obvious hackers. Possibly a /report X function where over ~20 reports in a day would automatically put an account on a watch list or something. |
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2012-06-09, 03:31 AM | [Ignore Me] #7 | |||
Captain
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2012-06-09, 03:36 AM | [Ignore Me] #8 | ||
Second Lieutenant
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As far as I can tell there's no anti cheating software that is "working as intended". Unless they have something new... But, the sad truth about these things is that, the more secure they are, the more intrusive they are. They cause all kinds of other problems, and if you have your own firewall or anti virus software running, they will almost always cause trouble for one another, resulting in a PC crash. Apart from actual people dedicated to stomping out hackers, the only thing I think will work is to have hit detection etc. server side, and not client side. I don't know how well this will work with the massive scale and number of people on one server... could bring latency problems for everyone.
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2012-06-09, 03:37 AM | [Ignore Me] #9 | |||
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2012-06-09, 03:39 AM | [Ignore Me] #10 | ||
Major
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Higby has stated a couple of plans they have to stop hackers and cheaters. They have special software that will show if a person is gaining too much or doing to well to be physically possible. They then have 24/7 "game admin" who will be watching over the game and take a look whenever the software says that a cheater has begun some less than legal activities. If they see he is indeed cheating, the wipe his existence out of PS2.
But they have "layers" of anti hacking protection planned. |
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2012-06-09, 03:44 AM | [Ignore Me] #12 | |||
Lieutenant Colonel
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I am personally aware of how this might be taken care of, but the method I'm thinking of is actually pretty complex and is somewhat easily sidestepped itself in comparison to its use in other areas of gaming. There are two or three very prominent instances where a similar method has been used and revealed to the world, both in gaming and in other industries. Its flawed but generally works, if you don't mind simply carpet bombing mass selections of targets as it were. You'll just have to wait and see, as will everyone.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-06-09 at 03:46 AM. |
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2012-06-09, 07:26 AM | [Ignore Me] #14 | |||
Major
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We must make exemple of hacckers banned on everyway most people ip , using proxy for video games sucks also hardware banned mac adress etc... yeah this will maybe not stop the most advanced hackers but it will stop most Noobs who pay for hacking programs to be tented to use them and pay for those thats the important thing Having one or few hackers in battlefield was a joke and not so bad but having them everytimes seen them mutiply by 10 by 100 their you start to have a real problem hackers and aimbot users must be stop and banned because they ruined the game ! play fair and everything will be ok thats my point ! |
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2012-06-09, 07:37 AM | [Ignore Me] #15 | ||
Contributor General
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The other thing is boosting. Example 2 TR + 2 NC in a quiet corner repeating killing and reviving.
Matt Higby said they're aware of it and the game mods will be on the look out for it. I am not sure this will be enough, it wasn't a problem in PS1 because the amount of xp you gained from a recently revived person wasn't enough to make the pratcie worthwhile. |
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