Dropships - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Want some? GET SOME!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2002-11-19, 09:21 AM   [Ignore Me] #1
Hamma
PSU Admin
 
Hamma's Avatar
 
Dropships


How useful does everyone thing Dropships will be? They seem great now.. but what if they are so slow and useless nobody uses them? ie, they suffer the fate of teh Havok in T2?
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2002-11-19, 09:47 AM   [Ignore Me] #2
Tolvy
Sergeant Major
 
Tolvy's Avatar
 


You could have a dropship with a cloaking device Then it wouldnt be shot down as much.
__________________
Tolvy is offline  
Reply With Quote
Old 2002-11-19, 09:55 AM   [Ignore Me] #3
War Mongrel
Master Sergeant
 


Or give dropships the ability to disrupt radar and jam sensors when approaching an enemy base or platoon.
__________________
"All you have to decide is what to do with the time that is given to you."
War Mongrel is offline  
Reply With Quote
Old 2002-11-19, 10:22 AM   [Ignore Me] #4
War Mongrel
Master Sergeant
 


BTW, meant to ask a while ago, guess I'll ask now...

Will vehicles take more damage depending on where they were hit by enemy fire like in BF1942?
__________________
"All you have to decide is what to do with the time that is given to you."
War Mongrel is offline  
Reply With Quote
Old 2002-11-19, 10:36 AM   [Ignore Me] #5
Tobias
I'm with the Vanu
 
Tobias's Avatar
 


I think drops ships will be useful. They will be slow yes, but with an escort they can fight off most AA i think, and i should hope it would take 2-5 phinixs or 8-12 lancer/Cheap TR gun to shoot it down, but with a skeeter for repair en route and a reaver or something as escort, plus its own powerful guns, i think it will be able to get the troops to the LZ in one piece. Of course like 9 guys in fighters or with lotsa AA could take it out but if they want to kill a galaxy so bad let them get one, and send in the MAX's or snipers to wack em and get anther though.
Tobias is offline  
Reply With Quote
Old 2002-11-19, 11:03 AM   [Ignore Me] #6
Tolvy
Sergeant Major
 
Tolvy's Avatar
 


Even Though Galaxies may be slow, they can still shoot down a few things. Why else would there be guns on the sides? And they will be useful if they have an escort or two.
__________________
Tolvy is offline  
Reply With Quote
Old 2002-11-19, 11:28 AM   [Ignore Me] #7
Ravon Dark
Corporal
 


Back hand the havoc will you? Actually, T2 speaking, the havoc's weren't bad as long as you confused the shrikes and also rushed their base with them. We had this tactics of loading it up with heavies and rush the base, sending a shrike about 5 seconds behind, heavies head in, clear out the death trap, hopefully get to the flag and bring it outside and die, the light that was 5 seconds behind in a shrike would come in and pick it up. As for confusing the shrikes... You ever seen a havoc pull a half loop, roll out and turn? hehe, it funny and in my experience it usually confused the shrikes 7 out of 10 times since they didn't expect it.

Now.. for PS... I think the galaxies will be effective, if they're getting shot at too much, they always can fly low... that is.... if their pilot is good enough. I think this will really start getting down to some real skill here for once. In games like Tribes and Tribes 2 if you took your time a bit you could just avoid everything, but with the scale we're talking here, you're bound to run into people unless it's like a 3 IRL day trip, heh. So I think it's really going to come down to... How good are the pilots and then, how good are the gunners.
__________________
-= Ravon Dark =-
Ravon Dark is offline  
Reply With Quote
Old 2002-11-19, 11:59 AM   [Ignore Me] #8
xuur
Inventor of Dirt
 
xuur's Avatar
 


its gonna take a special breed to effectively use a dropship (and survive that is).

you'd better have a good idea of where you plan to drop your load off, have an incoming route planned to keep you and your crew alive, have an escape route ready, give your load ample warning of an upcoming landing and a good solid 'Go!' signal that everyone is aware of and heeds.

failure to do any one of those things, well...lets just say the hindenburg was a soft landing compared to what you'll experience.

as far as 'no one wants em'. I think that would be one of the biggest mistakes you could make. if you cant lay a ton of ground troops into an area in a big hurry I dont forsee alot of victories comin your way.

mi dos centavos
__________________
In God we trust. Everyone else, keep your hands where I can see them.
xuur is offline  
Reply With Quote
Old 2002-11-19, 01:43 PM   [Ignore Me] #9
�io
Lieutenant General
 
io's Avatar
 


The thing to remember is in T2 havok's weren't used because 1-Too little heavies ready to baserape 2-Jet packs helped moving on foot a lot.

I'm guessing PS will be very different.
__________________
io is offline  
Reply With Quote
Old 2002-11-19, 02:19 PM   [Ignore Me] #10
Hamma
PSU Admin
 
Hamma's Avatar
 


Yea in the level of comp I played in using a havok would get you laughed at. Any team with a half good shrike defense (fighters for those of you non t2 people ) would own it before it got near your base.. It was a sitting duck. I actually have some footage of me owning one
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2002-11-19, 02:30 PM   [Ignore Me] #11
xuur
Inventor of Dirt
 
xuur's Avatar
 


the havoc was simply too underpowered to get out of its own way most times. you needed a slew of folks set up for flares and missle defense before you dared even take one to a enemy base. even then most times it was just an orbital weapons platform (heavies and mortars to bombard a base).

most times, you'd end up with a slew of dead buds raining down on the enemy base....cursing the pilot the whole way.

one tactic that would occasionally work...or at least make trouble for em. get everyone on the havoc raining mines into the enemy base. if anything it slowed movment within the base slightly.


fun stuff. hmmm......I wonder where my T2 cd went.
__________________
In God we trust. Everyone else, keep your hands where I can see them.
xuur is offline  
Reply With Quote
Old 2002-11-19, 02:34 PM   [Ignore Me] #12
Airlift
Sig Mastah!
 
Airlift's Avatar
 


I liked the Havoc. It proved out to be fairly useful in larger games if you took it out to the edge of the playing area and brought your troops in from the back. That means (to me) that it will be more useful in pside because there is no edge of the map, just huge expanses of poorly guarded landscape. The key will be to find soft spots in the enemy defenses and punch through with as many dropships as you can.
__________________
[ Been a while, desu ne? ]
Airlift is offline  
Reply With Quote
Old 2002-11-19, 02:37 PM   [Ignore Me] #13
Hamma
PSU Admin
 
Hamma's Avatar
 


^ That is probably one of the things that will make it most useful, the fact there are vast areas of unclaimed terrain.. Making it a bit easier to fly in undetected
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2002-11-19, 02:40 PM   [Ignore Me] #14
xuur
Inventor of Dirt
 
xuur's Avatar
 


good point. the map sizes and varied access to combat zones will make a huge difference between PS and T2.


a good commander will have all troops staged and ready at various points before ever beginning an attack.
__________________
In God we trust. Everyone else, keep your hands where I can see them.
xuur is offline  
Reply With Quote
Old 2002-11-19, 03:45 PM   [Ignore Me] #15
Unregistered
Contributor
Custom Title
 


Send a team of 5 or so in drop pods to one side as a deversion, and have your galaxies come in from the back and unload.

Creating deversions will be a bigger part of this game then other games we can compare it to.
Unregistered is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:20 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.