Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: the best way to procrastinate.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Hacking points infiltrator only? | |||
Infiltrator | 16 | 8.65% | |
Keep it all classes(besides max) | 169 | 91.35% | |
Voters: 185. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-06-09, 03:28 PM | [Ignore Me] #1 | ||
Corporal
|
It made no sense to me in the E3 demo that all of the classes(besides MAX) could capture the points by "hacking". To me it would make more sense to only allow the infiltrator to capture. The infiltrator probably went through rigorous training to be able to hack into consoles so why allow "dumb" classes to have the same ability? If changed, this would also bring the infiltrator up to the usefulness of other classes(although may slow gameplay, not a bad thing really). If this was so, it would make infiltrators as useful as they were in PS1. You absolutely needed one to cap a base.
|
||
|
2012-06-09, 03:35 PM | [Ignore Me] #6 | ||
Staff Sergeant
|
There hardly Novelty, there the snipers and back stabbers, There the class that will head shot some one in the middle of the night while everyone scrambles to find out were he is while he already moving to a new spot.
|
||
|
2012-06-09, 03:36 PM | [Ignore Me] #7 | |||
Corporal
|
|
|||
|
2012-06-09, 03:36 PM | [Ignore Me] #8 | ||
First Sergeant
|
I think that would be a terrible idea that would likely prove to be extremely disruptive to game flow. The primary aspect of the game should not be limited to one one class. Besides, most infiltrators will be off scouting/sniping, it seems silly to try and sneak them into the base because the majority of the the community cannot hack.
|
||
|
2012-06-09, 03:46 PM | [Ignore Me] #11 | ||
Major
|
It's not an entirely bad idea. For the same reason it would be dumb if they just made the Medic, and the Heavy Assualt the same class like in Battlefield. Letting everyone be the hacker kind of takes away from the role of trying to get that specialist in there to do the job. But if you look at the general design of Planetside 2 they have been cutting a lot of the teamwork promoting aspects out to speed up the pace. And this is just another big cut they made.
At the very least I would like to see some inventory customization elements brought back in. An have hacking require a tool again. Just let any infantry class choose to carry the tool at expense of something else. Would also like to see the process be more involved than just standing there. Maybe a minigame where you defenseless while your doing it so you need people to cover you. |
||
|
2012-06-09, 04:15 PM | [Ignore Me] #14 | ||
Corporal
|
This sounds like the right way to go about it. No need to make control points hackable by infiltrators only, but giving the infiltrators an edge with regards to hacking seems reasonable.
|
||
|
2012-06-09, 04:18 PM | [Ignore Me] #15 | |||
Contributor Major
|
As a personal opinion though infils shouldn't have a bonus to capture points, but should have targets that make taking those points easier if they are hacked or sabotaged. Last edited by ArmedZealot; 2012-06-09 at 04:19 PM. |
|||
|
|
Bookmarks |
|
|