Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: Hey! He stole my NTU!!!!
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
![]() |
[Ignore Me] #1 | ||
Private
|
- Each base has a resource pool. This pool regenerates slowly, up to 70% after a few hours (opposite of the old NTU silo)
- At capture, a base loses 50% of its resources. - If a gen is blown, base quickly drains resources over a 30min period. - Players can also donate resources via a terminal to inject into the base. - As resources pass a certain level, base bonuses begin to activate: 10% - Vehicle Spawns activate 20% - Outside base lighting comes on 30% - Radar activates 40% - Player spawnrate increased 50% - Walls extend, forcing LA's through main entrances 60% - Turrets can be upgraded/modified 70% - 10% discount for vehicle purchase 80% - Biolab doors close Just a rough concept, please add/critique Edit: The whole point is to give the same kind of mini bonuses that bases and modules gave in PS1 and turning it into a positive, proactive experience. The ANT-run NTU concept was strategic, but boring. Last edited by Reiyuki; 2012-06-13 at 01:24 PM. |
||
![]() |
|
![]() |
[Ignore Me] #2 | ||
Sergeant Major
|
I like it. Some of the specifics could be different; for example I don't think having the walls extend, negating the LA's built-in advantage, would necessarily play out well, but that's also something we could see in beta or play testing after launch or whatever.
Overall pretty solid concept. +1 |
||
![]() |
|
![]() |
[Ignore Me] #4 | ||
Second Lieutenant
|
I really like this idea.
I also can't state enough how much better the game would be if it allowed for sacraficial donations to the base...That would realy foster faction comradary and cooperation as one of those intagibles that just brings a lot to the game as a whole. Higby you getting this? ![]() |
||
![]() |
|
![]() |
[Ignore Me] #5 | ||
Private
|
- For walls, a suitable compromise would be that half the wall sections extend. It limits the points-of-entry while still letting LA's jet in. The fewer fields-of-fire, the better defensible a base would be. This gives a small bonus to long-held bases and gives players an incentive to resecure rear bases.
- A base would accept any type of resource. That way a person who specializes in a certain field will have somewhere to dump his excess resource type(s). - The downside I envision is that it may become a spam issue in the future, with CR5 equivalents spamming players to donate to base upkeep so a newly-taken base could be souped up more quickly. The alternative is to remove donations and simply let the 'NTU' charge quickly on its own. |
||
![]() |
|
|
Bookmarks |
Tags |
base, ntu, resources |
|
|