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Old 2012-06-18, 05:13 AM   [Ignore Me] #61
ringring
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Re: Anti-Air missiles


Originally Posted by TheInferno View Post
I was under the impression the ejector seat would work like the Galaxy Drop mechanic, and that you can't lock onto infantry. Did we hear something different that I missed?
I think we've heard nothing whatsoever other than there will be an ejector seat.
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Old 2012-06-18, 06:24 AM   [Ignore Me] #62
Otleaz
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Re: Anti-Air missiles


I never saw day 2
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Old 2012-06-18, 06:31 AM   [Ignore Me] #63
Stew
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Re: Anti-Air missiles


Originally Posted by SKYeXile View Post
missles need to be effective, how else am i meant to kill people in aircraft without decent lockon missles?

Maybe like this ?

just hope the rocket will not have a too slow time travel like it was in BF3 before the last patch !

if the rocket are fast enough and have the same scope as they ad in the Alpha at e3 ill be able to take down any air craft with it the Carl gustav in Bfbc2 was the perfect mass destruction weapons agains the helicopters
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Old 2012-06-18, 06:46 AM   [Ignore Me] #64
Toppopia
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Re: Anti-Air missiles


Originally Posted by Stew View Post

Maybe like this ?

just hope the rocket will not have a too slow time travel like it was in BF3 before the last patch !

if the rocket are fast enough and have the same scope as they ad in the Alpha at e3 ill be able to take down any air craft with it the Carl gustav in Bfbc2 was the perfect mass destruction weapons agains the helicopters
Has anyone seen a RPG fire in real life? I've only seen it on mythbusters but movies and games soo underplay how awesome an RPG is. It will bust up anything if you see the explosion it sends out when it hits something, and it moves super fast. So i hope they make them like real life, then RPG's would be amazing

And are we allowed to say HAX!! He has HAX!!

Last edited by Toppopia; 2012-06-18 at 06:49 AM.
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Old 2012-06-18, 07:19 AM   [Ignore Me] #65
Trafalgar
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Re: Anti-Air missiles


Originally Posted by Toppopia View Post
Has anyone seen a RPG fire in real life? I've only seen it on mythbusters but movies and games soo underplay how awesome an RPG is. It will bust up anything if you see the explosion it sends out when it hits something, and it moves super fast. So i hope they make them like real life, then RPG's would be amazing

And are we allowed to say HAX!! He has HAX!!
... An RPG isn't going to blow a tank to smithereens in real life. Well, maybe if it was a really poorly armored tank.
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Old 2012-06-18, 07:21 AM   [Ignore Me] #66
Toppopia
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Re: Anti-Air missiles


Originally Posted by Trafalgar View Post
... An RPG isn't going to blow a tank to smithereens in real life. Well, maybe if it was a really poorly armored tank.
A few will take it out, and 1 will probably do some damage to it. I want an RPG to be viable against aircraft. Because people won't then have to worry about breaking locks, they just have to be super fast and dodge quickly.
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Old 2012-06-18, 08:37 AM   [Ignore Me] #67
HenchAnt
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Re: Anti-Air missiles


Originally Posted by Trafalgar View Post
... An RPG isn't going to blow a tank to smithereens in real life. Well, maybe if it was a really poorly armored tank.
RPG29s and later are capable of penetrating the front armor of modern MBTs like the Challenger II.

But I doubt that's relevant for Planetside2.
Armor will be as tough as the game needs it to be to be fun, nothing more, nothing less. And if that means those persky Aircraft can endure several rocket hits, so be it.
(Although shooting them down is real fun. I really loved the EMP rocket from "Frontlines - Fuel of War". Not that easy hitting an aircraft with this unguided missile - but knocking out the electronics to make them crash was sooo worth it. )
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Old 2012-06-18, 09:14 AM   [Ignore Me] #68
Landtank
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Re: Anti-Air missiles


Originally Posted by Trafalgar View Post
... An RPG isn't going to blow a tank to smithereens in real life. Well, maybe if it was a really poorly armored tank.
An RPG can do significant damage to a turret of an M1A2 Abrams, that's why they added extra reactive armor around the turret and some chain netting to help dissipate the rocket before it reaches the turret.

I saw that maneuver too, and that's exactly what I was thinking: that kind of maneuver should shake the rocket, but then leave you vulnerable enough to be strafed or attacked by the chain gun.
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Old 2012-06-18, 09:52 AM   [Ignore Me] #69
Xyntech
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Re: Anti-Air missiles


Balance testing can certainly be done to see if maneuvering to break a lock-on would be possible without rendering the missiles useless, but missiles certainly need to be somewhat effective or else you may as well take them out of the game, which I wouldn't be entirely opposed to, but I think is unneeded.

I'm still seeing no way that a skilled pilot will fall victim to missiles as they currently were at E3, and guns are certainly going to dominate dogfights. I'm generally leaning towards making anti-air missiles pretty powerful, so that they at least have the chance to take out the more average pilots, or pilots who do something really stupid to set themselves up for the missile.
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Old 2012-06-18, 10:10 AM   [Ignore Me] #70
Eclipse
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Re: Anti-Air missiles


Originally Posted by Trafalgar View Post
This is why I saved a copy of it, so I'd still be able to watch it in case it disappeared.
If you have a copy, please PLEASE upload it to youtube or something! So many people haven't seen it, and I didn't think the 'audio problems' were very significant at all!
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Old 2012-06-18, 11:39 AM   [Ignore Me] #71
Trafalgar
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Re: Anti-Air missiles


Eclipse: If TotalBiscuit is not uploading it, and removing it from twitch.tv, and stating that he isn't going to upload it because he wasn't happy with the audio quality, that's a pretty good indicator that he doesn't want it uploaded. Also, copyright. So I can't re-upload it.

I'm kind of curious why TB's recording software wasn't recording the different audio inputs in different, um, you know, pairs of stereo channels, so they could be adjusted after. I am of course assuming he has some kind of expensive recording solution which can do things like that because it's expensive (Surely there is a market for that feature). Or why he didn't just drop the volume of the overly loud playback application (unless his OS doesn't have a per application volume control) when he was switched to the one which was turned way up. But there were other audio issues, like the interview snafu. I haven't watched all of it yet, though.

Originally Posted by Landtank View Post
An RPG can do significant damage to a turret of an M1A2 Abrams, that's why they added extra reactive armor around the turret and some chain netting to help dissipate the rocket before it reaches the turret.
Yes, which I'm aware of, and it can damage the tank if it hits the back or top, but that's not blowing the tank to smithereens either. The post I was replying to was stating that RPGs would basically obliterate anything they hit and I went "Wait a minute... Tanks have reactive armor specifically to stop tank shells, missiles, and shit" and then googled to see what would happen if an RPG did hit an Abrams. (Wikipedia had information, other than that I found a bunch of youtube videos that seemed rather long and pointless)

I was a little surprised the top armor would be weak, but perhaps the US military expects the odds of a US tank being hit by a cruise missile or a bomber in this day and age to be low considering American and NATO air superiority against anyone they have fought any time recently or are likely to fight in the near future.

Last edited by Trafalgar; 2012-06-18 at 11:55 AM.
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