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2012-06-17, 12:50 PM | [Ignore Me] #16 | ||
Colonel
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^ It's all about variety. In the first game you were simply limited by the space and size of the grids in your inventory, not by certification or class. It was fun not being locked into a class like you will be now, I enjoyed running around in Standard Exo-suit with a Jackhammer. Infiltrators for example could not pick up anything larger than a pistol for their weapon, because it was only a 3x3 grid.
Agile, for example, had two pistol slots and a rifle slot. They could carry whatever weapon they wanted. The old system was about variety and customizing your loadout to your liking, which I completely prefer over the new class based system where you're locked into what you can use. I'd say keep the classes, but still give yourself an inventory window in which you can customize your ammo capacity/tools/grenades etc, but each class still has a special ability which they can not switch out or use on other classes. It works for both ways. i.e Medics are the only ones that can heal/revive etc, but you can still customize your inventory in a more detailed way than you can in the loadout screen.
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ZulthusVS, 34/5 DARK |
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2012-06-17, 01:08 PM | [Ignore Me] #18 | |||
Corporal
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So a heavy assault can have medkits if he desires or not and take more ammo. Or more grenades or not. Different guns that fit his category. |
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2012-06-17, 01:10 PM | [Ignore Me] #19 | |||
First Lieutenant
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Besides, the sheer variety of weapons and customization available should make up for that regardless. |
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2012-06-17, 01:24 PM | [Ignore Me] #24 | |||
First Sergeant
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I don't think anyone realizes how much customization the game even has. They all just look at the game not forcing them to micro-manage their items to a ridiculous amount (and honestly, where only a choice few loadouts were really useful) and saying "Oh god the customization is gone!". |
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2012-06-17, 05:21 PM | [Ignore Me] #26 | ||
Sergeant
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I wouldn't mind using a "taunt-animation" esk action to loot a small number of random res, (doesn't actually steal res from the player)
Then again, I wouldn't care for it either, but that's how that would be implemented if it ever were. |
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2012-06-18, 11:04 AM | [Ignore Me] #29 | ||
Sergeant
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...they've said inventory isn't going to be the same...
...it still may be drop weapon / pickup weapon though, which would be 99% the same as inventory in PS1 without the annoying clicking about. ... having said that, I know Higby has mentioned that Lighty's wouldnt be able to lug around AV kit (for eg), so perhaps that's out too.. |
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2012-06-18, 11:54 AM | [Ignore Me] #30 | |||
Master Sergeant
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