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Old 2012-06-20, 05:50 PM   [Ignore Me] #1
super pretendo
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Tailspin from damage


A lot of times when aircrafts are damage , it effects their ability to be flown effectively rather than just exploding. Skilled pilots irl can often mitigate tailspins. Just generic explosions at 0 hp seems worse than this. Would anyone else like to see aircraft being able to to be shot in engines or certain parts and become hard to control of damaged this way enough? Is there any plans for this, because I heard vehicles having many different hitboxes to damage is in
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Old 2012-06-20, 05:54 PM   [Ignore Me] #2
Ratstomper
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Re: Tailspin from damage


I'm not sure how I feel about this idea. It sounds neat in concept, but you have to remember that people playing PS2 aren't going to be pilots. If taking a random shot to an engine means you're ineffective for the rest of a fight, I'm not sure I can get behind that.

I would actually prefer to see planes drop form the sky at 0hp instead of just exploding mid air, though. When your plane hits 0 HP, it just plummets and explodes on impact. Make it so the attacker still gets the kill, but make it seem a little more realistic and fun to watch.
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Old 2012-06-20, 05:55 PM   [Ignore Me] #3
Sephirex
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Re: Tailspin from damage


Originally Posted by DjEclipse View Post
You should email John Smedley about this.
Ha ha! I love this guy.
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Old 2012-06-20, 05:56 PM   [Ignore Me] #4
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Re: Tailspin from damage


My i direct your attention to this thread? Its about Crash Landing, would is related to this.

http://www.planetside-universe.com/s...ad.php?t=41108

But this would be cool, instead if just exploding aircraft, i would rather lose control and try to beable to land or safely eject, instead of instantly exploding, like in Battlefield 3, i will always try to land my jet to repair, because i am not giving it up to some random person who will most likely suck with it.
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Old 2012-06-20, 05:58 PM   [Ignore Me] #5
AvacadoEight
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Re: Tailspin from damage


A little like ( Dont hate me ) when Battlefield 3 Jets are below 25 or 15% they start spiraling and becoming extremely hard to control? Yeah, I'd like that.

I think it'd add a certain aspect of realism to flying. But it won't turn it into a flight simulator. Me do likes.

I wants. Naow.
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Old 2012-06-20, 05:59 PM   [Ignore Me] #6
Zulthus
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Re: Tailspin from damage


Originally Posted by Toppopia View Post
My i direct your attention to this thread? Its about Crash Landing, would is related to this.

http://www.planetside-universe.com/s...ad.php?t=41108

But this would be cool, instead if just exploding aircraft, i would rather lose control and try to beable to land or safely eject, instead of instantly exploding, like in Battlefield 3, i will always try to land my jet to repair, because i am not giving it up to some random person who will most likely suck with it.
Well, no, once the attacker gets you to 0 HP then you shouldn't be able to land or eject, all systems should lock up and you die by a violent, fiery crash. 0 HP means he got the kill. It's just more dramatic.
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Old 2012-06-20, 06:02 PM   [Ignore Me] #7
Khrakhan
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Re: Tailspin from damage


Definitley. Maybe not so much with using hitboxes and if your engine gets hit you'r screwed, but once it reaches a certain threshold of health then it starts smoking and you have to struggle to land or bail.

Also definitely support the idea of just plummeting once you reach 0% health, but if you get hit one more time then you just blow up. Also, when you are plummeting from 0% syndrom, you atleast have some control as to where you fall so you can attempt a last second kamikazi
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Old 2012-06-20, 06:02 PM   [Ignore Me] #8
Landtank
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Re: Tailspin from damage


I was thinking this exact same thing watching the E3 stream. The mosquito tail wings are huge and look like they would be easily shot off.

I like the idea of below 10-25% health an aircraft becomes hard to control, that would be cool.
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Old 2012-06-20, 06:07 PM   [Ignore Me] #9
Ratstomper
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Re: Tailspin from damage


Originally Posted by Zulthus View Post
Well, no, once the attacker gets you to 0 HP then you shouldn't be able to land or eject, all systems should lock up and you die by a violent, fiery crash. 0 HP means he got the kill. It's just more dramatic.
I agree. In PS1 they had it so if your aircraft was badly damage, your bailing mechanism would fail. That way people couldn't just weasel out of a death by bailing. In PS2, if youre at 0 hp, you should just plummet and die with no real ability to control or escape the situation.

The delayed death is purely for the benefit of everyone watching.

Originally Posted by Landtank View Post
I was thinking this exact same thing watching the E3 stream. The mosquito tail wings are huge and look like they would be easily shot off.

I like the idea of below 10-25% health an aircraft becomes hard to control, that would be cool.
I'm game for this, so long as it isn't determined by hitboxes. I can already see myself taking a random shot in a wing while moving into battle then grumbling the whole way back to get it repaired just so I can do something in the fight. It would also make air battles a bit more decisive.

Last edited by Ratstomper; 2012-06-20 at 06:09 PM.
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Old 2012-06-20, 06:08 PM   [Ignore Me] #10
Russ
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Re: Tailspin from damage


I like the idea of losing some sort of control at very low vehicle health. Though i think it should be pretty low like at around 10%.
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Old 2012-06-20, 06:10 PM   [Ignore Me] #11
Toppopia
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Re: Tailspin from damage


Originally Posted by Zulthus View Post
Well, no, once the attacker gets you to 0 HP then you shouldn't be able to land or eject, all systems should lock up and you die by a violent, fiery crash. 0 HP means he got the kill. It's just more dramatic.
I wouldn't mind that, as long as if we crash land, we don't instantly die for hitting the ground, it will be up to the enemy aircraft to think, "Hmm, he is spinning wildly out of control on fire, i might leave him be, i got enough XP for disabling his vehicle and hurting him, and i am being shot at by 50 other people." or "Hmm, he is flying wildly out of control and on fire, i shall follow him and keep shooting till i see him completely explode into a million pieces."

It should be a way for skilled pilots to sometimes survive, and because this is why i keep following jets in Battlefield 3, so i make sure i get the kill, but then they bail out and i get nothing, but if i am on the receiving end, i make sure to do as many erratic manoeuvres as possible then land far outside of the map to repair then fly again.

Edit: By surviving the crash land, we should have to land basically perfectly, not just at any old speed, since if our aircraft have proper physics, then it wouldn't be too hard to have what speed we crash corresponds to how our chances of survival are.

Last edited by Toppopia; 2012-06-20 at 06:12 PM.
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Old 2012-06-20, 06:12 PM   [Ignore Me] #12
Zulthus
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Re: Tailspin from damage


Originally Posted by Toppopia View Post
I wouldn't mind that, as long as if we crash land, we don't instantly die for hitting the ground, it will be up to the enemy aircraft to think, "Hmm, he is spinning wildly out of control on fire, i might leave him be, i got enough XP for disabling his vehicle and hurting him, and i am being shot at by 50 other people." or "Hmm, he is flying wildly out of control and on fire, i shall follow him and keep shooting till i see him completely explode into a million pieces."

It should be a way for skilled pilots to sometimes survive, and because this is why i keep following jets in Battlefield 3, so i make sure i get the kill, but then they bail out and i get nothing, but if i am on the receiving end, i make sure to do as many erratic manoeuvres as possible then land far outside of the map to repair then fly again.
The thing is, there is no vehicle disabling. I'm talking about replacing exploding in midair when reaching 0 HP to spinning out of control to your death when reaching 0 HP. There shouldn't be any way out of it, regardless of if you're 'skilled' or not. You hit 0 HP, you die. That's that. This entire idea is entirely for the joy of the people watching and yourself inside the dark cockpit. Once you lose control you cannot bail or possibly survive in any way. Remember, I'm talking about being reduced to 0% HP, not being disabled at anything higher because as it has been said, there isn't any disabling.
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Old 2012-06-20, 06:13 PM   [Ignore Me] #13
bkx
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Re: Tailspin from damage


Maybe when you reach 0 HP, instead of instantly blowing up there is a chance that your aircraft becomes a flying rock.

You lose all power, you can't eject. Your aircraft bursts into flame, alarms are going off in the cockpit, and there is nothing you can do but watch as you plummet into the ground.

And of course, you don't want to be standing where it hits.
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Old 2012-06-20, 06:14 PM   [Ignore Me] #14
lolroflroflcake
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Re: Tailspin from damage


No thank you, not unless your gonna make infantry men get critically wounded so can only shuffle around slowly looking for help when they reach a similar level of health.

Last edited by lolroflroflcake; 2012-06-20 at 06:18 PM.
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Old 2012-06-20, 06:16 PM   [Ignore Me] #15
Zulthus
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Re: Tailspin from damage


Originally Posted by lolroflroflcake View Post
No thank you, not unless your gonna make infantry men get critically wounded so can only shuffle around slowly looking for help when they reach a similar level of health.
Yeah I agree that getting problems in the air while you're still alive isn't such a great idea, but wouldn't you prefer helplessly spiraling into the ground compared to instantly exploding in the air when you die?
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