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2012-06-28, 05:37 PM | [Ignore Me] #1 | ||
Sergeant
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I see that liberators are capable of firing toxic gas canisters that blanket an area with radioactive poisons for 10 seconds at a time, why not allow them to fire smoke shells that can cover a target area in smoke? Same goes for tanks and galaxy gunners. It shouldn't be too hard to implement, should it?
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2012-06-28, 09:26 PM | [Ignore Me] #6 | ||
Master Sergeant
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I think we can rest assured that there are going to be some of those kinds of tactical disruptions coming into the game. Personally I would absolutely love to see a couple of Liberators dropping shell after shell of smoke over a base and a full outfit geared out with thermal scopes wading through and killing everyone as they cap the base
Personally, the Lib frightens me as it stands. I can't imagine just how much it will be able to accomplish, it seems like it will be the greatest ground support, damage dealing gunship for a while to come. I am really not looking forward to seeing even two of these on the battlefield at any given time haha. |
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2012-06-28, 09:46 PM | [Ignore Me] #7 | |||
Sergeant
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2012-06-28, 10:24 PM | [Ignore Me] #8 | |||
Master Sergeant
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Actually, I would love to see a Galaxy cert that smokes the ground where a troop lands during a hotdrop. Twelve dudes drop on point C of a base and when they hit the ground, smoke pops. How's that for momentary confusion? |
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2012-06-29, 07:43 AM | [Ignore Me] #10 | ||
Private
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Great idea! Perhaps the smoke could come in different colors to choose from so that aircraft can make signals to troops in the distance. Example: red smoke means tanks can roll in now, green smoke means heavy enemy presence: do not proceed.
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2012-06-29, 09:52 AM | [Ignore Me] #12 | ||
Master Sergeant
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An excellent point! However! This is the Forgelight engine we're talking about, we don't even know the full capabilities of its awesome power yet. For all we know it could have a power level OVER 9000! (and not overload our scouters while doing it)
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