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2012-07-08, 01:56 AM | [Ignore Me] #1 | ||
Corporal
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By that I mean what conventions will PS2 steer clear of or emulate that are found in many modern FPS shooters?
Will there be regenerating health? Will there be squad spawning (please say no)? Will there be highly-limited support items (like only 1-2 grenades, mines, etc. per soldier)? Will there be some form of melee? I guess the thing I worry most about with PS2 is if it will end up like (forgive me) BF3 in the future. I really REALLY don't want another BF3 with guns that go pew-dee-pew, and I really REALLY want a game that has a similar metagame to PS1, like advanced tactics, community and teamwork, and player purpose. |
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2012-07-08, 02:09 AM | [Ignore Me] #2 | ||
Captain
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From what we know:
1. Maybe? 2. Sort of... highly visible, non-instantaneous squad-spawning on squad leader on a short cooldown 3. Probably 4. Quick knife is in-game as of the E3 vid, but since no one killed anyone with it we don't know how effective it is.
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-08, 02:47 AM | [Ignore Me] #3 | |||
Private
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2. Yes but it is much more visible (you drop from a drop pod in the sky so no OMGDUDEINMYFACEWTF kind of crap) 3. support items like grenades cost resources, mines are part of the engineer kit (and were very important in PS1) 4. so far looks like quick melee |
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2012-07-08, 03:18 AM | [Ignore Me] #4 | |||
Sergeant
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2012-07-08, 03:32 AM | [Ignore Me] #5 | ||
Corporal
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What worries me is that Higby in many interviews likes to emphasize that they're taking a lot of influences from "AAA FPS games" like Battlefield and Call of Duty.
By that I HOPE he meant just the gunplay. As in the satisfying oomph and KAPOW/BANG of the guns. The UI already reminds me of Battlefield 3, which isn't a bad thing. The UI in BF3 works for the most part. I don't mind them basing the UI off that. All that meta stuff like "TTK" "Regenerating health" and "squad spawning" are all stuff that shouldn't be in this game. Squad spawning seems balanced from what we've seen. The TTK and Regenerating health are two thing that worry me. Hopefully when the beta hits the dev team will listen to the majority who really would not like low TTKs and regenerating health. |
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2012-07-08, 05:15 AM | [Ignore Me] #7 | ||
Sergeant Major
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Regenerating health does make medics somewhat superfluous... but the rest is good. Squad spawning will be limited, but keep your team together. And the low TTK will make infantry combat FAR more fun than in PS1. Imagine it... you could be the first to push into an enemy base and actually be able to get a kill!
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2012-07-08, 05:51 AM | [Ignore Me] #8 | |||
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-08, 05:54 AM | [Ignore Me] #9 | ||
Sergeant
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I'm told they said we'll have regenerating shields.
If health regenerates too, Medics will still be useful for Reviving and maybe getting your health (if health is a significant part of your durability) back up quicker. If your squad has a medic, and the other squad doesn't, your guns dropping off the line to "regen" will be away for shorter times than the opposition's, so your average total firepower output will be greater. Edit: Oh, and "TTK" is just a shorthand way of describing how toon robustness compares to firepower. Last edited by Kezz; 2012-07-08 at 05:57 AM. |
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2012-07-08, 06:09 AM | [Ignore Me] #10 | ||
I haven't heard anything about regenerating health... where did you get that?
All I saw was regenerating shield And concerning squad spawn: it will work like HART shuttle drop in PS1. You will be dropped from the skies roughly where your squad leader is located. That's hardly comparable to BF3
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Last edited by MacXXcaM; 2012-07-08 at 06:11 AM. |
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2012-07-08, 07:10 AM | [Ignore Me] #11 | |||
First Lieutenant
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PS2 will offer us a new sense of these things. If you feel it's less than what PS1 offered, I can't help you: I saw nearly nothing in PS1 that didn't essentially boil down to ADADing in the halls of a base with your HA spamming in your enemies general direction. That's not tactical... Regardless, the number of people involved and the size of the world we were taking part in are what encouraged deeper levels of play in Planetside 1. You generally don't care to bother all that much outside of clan games in games like BF3 where there is a definitive end that resets all your efforts come the next match. Last edited by Littleman; 2012-07-08 at 07:12 AM. |
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2012-07-08, 07:14 AM | [Ignore Me] #12 | ||
Staff Sergeant
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If this game played like Battlefield but on a massive scale like they promise then it would be a monster hit. I would be very happy with this. At least I would get to play on an Oceanic server.
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2012-07-08, 07:38 AM | [Ignore Me] #13 | |||
For example go to 8:10.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-08, 10:50 AM | [Ignore Me] #15 | |||
Staff Sergeant
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