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Old 2012-07-10, 10:50 PM   [Ignore Me] #46
mintyc
Corporal
 
Re: Sniper Rifle Chamber Next Round Animation


Originally Posted by WiteBeam View Post
At about 15:25 in the new command center video you can see the Cloaker shooting multiple targets while maintaining sites on target.
two sorts of sniper rifles in PS2 a bolt action and semi auto. the one in the vid is the semi auto.
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Old 2012-07-10, 11:11 PM   [Ignore Me] #47
lMABl
Master Sergeant
 
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Re: Sniper Rifle Chamber Next Round Animation


Originally Posted by Ainte View Post
Originally Posted by CutterJohn View Post
Thats a semi auto sniper, equivalent to PS1s Heavy Scout Rifle.
Originally Posted by WiteBeam View Post
At about 15:25 in the new command center video you can see the Cloaker shooting multiple targets while maintaining sites on target.
I believe thats the same rifle.

EDIT:
Originally Posted by mintyc View Post
two sorts of sniper rifles in PS2 a bolt action and semi auto. the one in the vid is the semi auto.
What he said.

Last edited by lMABl; 2012-07-10 at 11:12 PM.
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Old 2012-07-10, 11:18 PM   [Ignore Me] #48
james
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Re: Sniper Rifle Chamber Next Round Animation


Actually the thought of using a bolt rifle in the future is very stupid. The military even today is trying to move away from bolt rifles to semi auto. But bolts are used for balance more than anything.
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Old 2012-07-11, 12:36 AM   [Ignore Me] #49
Reefpirate
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Re: Sniper Rifle Chamber Next Round Animation


Originally Posted by Vreki View Post
Its a common way of balancing sniper rifles, I think it is fine.
But I see no issue either with being able to turn auto reload off.
Yes, it's not about realism... It's a balance thing. I'm glad this sniper has to pop out of scope in between shots because it is probably a little more powerful somehow than sniper rifles that don't do that.

I already remember seeing a TR sniper staying in scope and doing pretty quick semi-auto sniper shots. FREAKING RELAX.
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