To Solve The Bailing Mechanic (Point Wise) - PlanetSide Universe
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Old 2012-07-12, 01:25 AM   [Ignore Me] #1
Bravix
Sergeant Major
 
To Solve The Bailing Mechanic (Point Wise)


Pretty simple concept I thought of.

When you kill a vehicle within (X amount of time from the driver bailing out) you receive 100 points (point value is for example only).

If you kill a vehicle with the person still in it, it's 100 points.

How does this solve the issue? Easy, whether the person is in it or if they bail out, you still get the same reward. That way, you aren't pissed when he jumps out last minute. The only thing you'd be missing out on is the killspam.

Now, if you want to kill the guy who bailed for the extra infantry kill exp, you can. But it isn't necessary to get your full amount.

If you don't understand my ramblings, just say so

Edit: Just to add, from what I've seen thus far it looks like the kill exp system is similar to BF3. You blow up a vehicle, you get something like 100 xp. You blow up a vehicle with someone still in it, you get 100 xp for the vehicle destroy plus the points for killing the person inside.

This is different from my version because whether or not the guy is in the vehicle, you still get the same amount of points. Obviously, if the guy hasn't been in the vehicle for 30 seconds or something you want get the full xp and you'd just get the vehicle destroy amount (or none at all).

Last edited by Bravix; 2012-07-12 at 01:29 AM.
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Old 2012-07-12, 01:30 AM   [Ignore Me] #2
Actor
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Re: To Solve The Bailing Mechanic (Point Wise)


The only problem I could see with this is the potential for XP exploitation. Then again I do remember someone saying there would be a dedicated team looking for that kind of stuff.

Overall, I kinda do like the idea.
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Old 2012-07-12, 01:31 AM   [Ignore Me] #3
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Re: To Solve The Bailing Mechanic (Point Wise)


I think adding exit and entrance animations would fix the whole problem to be honest. I always liked them in PS1 added some immersion to the game, with the added benefit of preventing quick bailing out of a vehicle. That way if people really want to be heavy assault in a tank it wouldn't be much of an issue.
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Old 2012-07-12, 01:33 AM   [Ignore Me] #4
Bravix
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Superbus View Post
I think adding exit and entrance animations would fix the whole problem to be honest. I always liked them in PS1 added some immersion to the game, with the added benefit of preventing quick bailing out of a vehicle. That way if people really want to be heavy assault in a tank it wouldn't be much of an issue.
That might fix it for ground units, but not for air units since they can still bail.

Edit: That and they've already said it won't happen for a bit, if at all.

Last edited by Bravix; 2012-07-12 at 01:34 AM.
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Old 2012-07-12, 01:35 AM   [Ignore Me] #5
Ratstomper
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Re: To Solve The Bailing Mechanic (Point Wise)


Part of the reason they put ejector seats in planes was to survive this very situation. It's only fair that if you blow up a plane and the driver escapes, you only get XP for the plane. You've removed a threat form the battlefield, but you neglected to completely remove it; ergo you don't get all the XP.

Honestly, I don't see the XP discrepancy being enough to even worry about it.
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Old 2012-07-12, 01:38 AM   [Ignore Me] #6
Bravix
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Ratstomper View Post
Honestly, I don't see the XP discrepancy being enough to even worry about it.
Sure, tell that to everyone who has already complained about it.
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Old 2012-07-12, 01:41 AM   [Ignore Me] #7
Ratstomper
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Bravix View Post
Sure, tell that to everyone who has already complained about it.
Ok. Just tell them to come look at that post.

There's a point where you're just giving XP points away for no reason.
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Old 2012-07-12, 01:46 AM   [Ignore Me] #8
Bravix
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Ratstomper View Post
Ok. Just tell them to come look at that post.

There's a point where you're just giving XP points away for no reason.
Only TR and NC scum deal in absolutes.
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Old 2012-07-12, 01:48 AM   [Ignore Me] #9
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Bravix View Post
Only TR and NC scum deal in absolutes.



I don't get it.
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Old 2012-07-12, 01:51 AM   [Ignore Me] #10
Bravix
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Ratstomper View Post



I don't get it.
I can deal with that.
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Old 2012-07-12, 01:52 AM   [Ignore Me] #11
Ratstomper
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Bravix View Post
I can deal with that.
Well, ok. This has been delightful.
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Old 2012-07-12, 12:32 PM   [Ignore Me] #12
Bravix
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Ratstomper View Post
Well, ok. This has been delightful.
Or has it?

Ya, that was bump. I am ashamed of myself.
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Old 2012-07-12, 12:37 PM   [Ignore Me] #13
DarkChiron
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Re: To Solve The Bailing Mechanic (Point Wise)


If the guy bails out and you fail to kill him, I don't think you should be rewarded for that. This kind of indirectly does that. If he manages to bail out and avoid you killing him, that was a failure on your part (or a win on his?). It is not the same as doing your job correctly.

As for all the people who have already complained about people bailing out? Haters gonna hate.
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Old 2012-07-12, 12:37 PM   [Ignore Me] #14
Stew
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Re: To Solve The Bailing Mechanic (Point Wise)


i have no issue with bail out it happen all the time in Bf games since 1942 and its part of the whole thing anyway its not that hard to kill them after they have bail out and most people will run ENG in tanks and since ENG dont have rockets in PS2 when they will bail out they will be vulnerable and pretty much already dead loll !

for flying vehicules if they dont have a ejection seat or if not ligth assault they will have some problem to do it whiout dying !
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Old 2012-07-12, 12:43 PM   [Ignore Me] #15
Flaropri
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Re: To Solve The Bailing Mechanic (Point Wise)


You get points for killing the vehicle, you get points for killing characters. I don't see why you need to get more points for not killing a character only to get points for killing that character 2 seconds later.

Also (so far anyway) it looks like you get more points for the vehicle than the person, so it's not like you're getting shafted on xp.


If there's a real problem than another way to resolve it would be to have a slightly larger radius for the vehicle explosion so they are likely to die if all they did was exit the vehicle (in other words, not also move away from it etc). At least then they'd have to leave before the last second.
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