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[Ignore Me] #16 | ||||
Sergeant Major
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![]() And I think your assumption that all tank drivers will be engineers is false. Did you see what Higby was? He was heavy assault. There is a cert that allows your vehicle to repair itself over time (like what BF3 has). Engineer won't be as necessary. If anything, driver will be HA and gunner Engineer, or vice versa. As for killing the person who bailed, you would still be encouraged to kill them. You would get more points for finishing them off (as you would get Kill exp).
The point is to remove the 'rage' effect that occurs when you're about to kill someone and they bail out last second. The explosion radius in PS1 was nice, seems quite smaller in PS2. But it still doesn't solve the problem with aircraft as they'll always have the bailing advantage that way (just like they do in PS1). |
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[Ignore Me] #18 | ||
Corporal
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Go fast, never die.
![]() How about the rage from scrub pilots when their ejection seat doesn't save their bacon? There's really nothing you can do about people getting mad about perceived "stolen" kills or cheap shots, other than harvest their sweet sweet tears. |
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[Ignore Me] #19 | ||
First Sergeant
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HAHAHAHA! I absolutely love it when people use that Star Wars quote! George Lucas couldn't have shown his script to be a rushed mess any better!
I mean come on, it's pure genius: ONLY TR and NC scum deal in absolutes. Um, little lesson for you here: The term 'only' is an absolute. Because if it is 'only something' then it is nothing else, and therefore absolute. So by your own definition (since you just dealt in an absolute!) you are either a TR peice of scum, or an NC peice of scum. Take your pick ![]() Last edited by MrKWalmsley; 2012-07-12 at 02:44 PM. |
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[Ignore Me] #23 | |||
First Sergeant
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At the end of the day, if your flares have not reloaded, and you have no more after-burn, and the enemy is on your tail with your missile lock, you're going to bail immediately if you are so inclined. So added on top of the fall time and blast radius you would then have to take into account missile flight time. The system this thread puts forward is a pretty good system for that. |
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[Ignore Me] #24 | ||
Contributor Major
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For the umpteenth time:
All we need is a slight delay with a timer bar every time you enter, exit, or switch positions in a vehicle. Add to that the same fadeout animation you get on a PS1 veh pad, with maybe a slight particle effect, and handwave it by saying that you're de-rezzing and reappearing inside/outside your vehicle. That will add the immersion we seek and the game mechanics we need to avoid sploiters. I'm going to keep saying this until I'm sure it sticks. |
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[Ignore Me] #25 | |||
Sergeant
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[Ignore Me] #26 | ||
Lieutenant Colonel
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As long as there's a reasonable reward for destroying the vehicle the problem should be pretty minor. An AA fighter's job is to kill aircraft, not hunt down bailers. No reason not reward them appropriately.
I could be wrong, but I'm pretty sure that, as our beloved Wolfcastle would say, "That's the joke.". Last edited by Talek Krell; 2012-07-12 at 05:01 PM. |
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[Ignore Me] #27 | |||
First Sergeant
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And I know, you would have to be pretty sad to take the faction pissing contests seriously. Though in the context of the pissing contest, I love to fight back ![]() |
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[Ignore Me] #28 | |||
Private
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As for the bailing mechanic, if the pilot bails and you don't kill him, then tough. You should still get a lesser amount of XP for destroying the vehicle though. |
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[Ignore Me] #29 | ||
Sergeant
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You can bail from a ground vehicle in PS1 also. I do it all the time when running LLUs. Buggies, Sunderer, MBT, deliverers. You pop to 3rd person for but you can manage that fine and you can still run and move.
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[Ignore Me] #30 | |||
Contributor Major
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I don't agree. That isn't the way it works in PS1, BF2142, or any other FPS I"m familiar with. |
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