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Old 2012-07-17, 01:57 PM   [Ignore Me] #1
GTGD
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The real reason there needs to be decent delays in entering/exiting vehicles


Was just watching Hamma's new video and thought of it. Near the end he rides around in an ATV, and right when he is about to go over a ledge that the thinks is a cliff, he enters third person mode. With the ability for vehicles to go inside buildings and how cheap an ATV is, it'll be easy for players to abuse it by wallhumping. Except this time they can also jump into something with extra armor.
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Old 2012-07-17, 02:01 PM   [Ignore Me] #2
MrBloodworth
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving, from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.

Last edited by MrBloodworth; 2012-07-17 at 02:02 PM.
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Old 2012-07-17, 02:02 PM   [Ignore Me] #3
SUBARU
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
AGREED
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Old 2012-07-17, 02:05 PM   [Ignore Me] #4
IgloGlass
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving, from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
This.
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Old 2012-07-17, 02:06 PM   [Ignore Me] #5
SgtExo
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


For entering planes that are in the air, it could be done by not allowing ppl to enter vehicles while they are moving. This would solve the problem of bailing in an aircraft and getting back in.
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Old 2012-07-17, 02:08 PM   [Ignore Me] #6
MrBloodworth
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Or!

They could add the animations back in, but update them to 2012 standards. Like being able to be hit, and being slightly shorter.
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Old 2012-07-17, 02:08 PM   [Ignore Me] #7
EisenKreutzer
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Honestly, I have no problem with this. Maybe because I didn't play Planetside. Most games with vehicles I have played have had instant entry/exit, and I never saw a problem with it in those either. *shrug*
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Old 2012-07-17, 02:08 PM   [Ignore Me] #8
Shogun
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving, from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
kind of humping a dead horse again, but THIS!
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Old 2012-07-17, 02:08 PM   [Ignore Me] #9
Flaropri
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Vehicles aren't that practical indoors, even with the ability to have 3rd person views, and of all the ground vehicles, the Flash (and Sunderer) deserve to have instant bailing the most.

Combine that with uncertain position and facing adjustments on exit, and the limitations of Flash armaments, I don't think it'll be an actual problem.

I've got no problem with a (very short) startup time for someone getting into the driver's seat of a stopped vehicle though, or even as a general rule requiring someone to draw their weapon (as if switching to it) when exiting a vehicle, but whether those are necessary I'll have to wait to get into the game myself to come to a personal conclusion.

All told, I don't think that wallhumping in vehicles is a solid enough tactic (so far) to be a reason to require delays on entry/exit.
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Old 2012-07-17, 02:10 PM   [Ignore Me] #10
MrBloodworth
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by EisenKreutzer View Post
Honestly, I have no problem with this. Maybe because I didn't play Planetside. Most games with vehicles I have played have had instant entry/exit, and I never saw a problem with it in those either. *shrug*
Many, MANY Modern FPS games have them, for the reasons I state, as well as immersion. Also, in a team based game, you should need all positions filled to gain full fire capabilities, not one guy with 1-0 keys.

Two titles in the vast FPS genre do not a genre make. But I respect your opinion.

Last edited by MrBloodworth; 2012-07-17 at 02:11 PM.
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Old 2012-07-17, 02:17 PM   [Ignore Me] #11
Sturmhardt
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
I would really miss that. It has just always been something very special about Planetside and was one of the key features that made you feel like you were in a war when everyone deployed to the next capturepoint. It would be a shame if it didnt return, it really added to the immersive feeling.

btw: Is there any official statement from the devs regarding this? Did they say they dont want it or is it just not in yet?

Last edited by Sturmhardt; 2012-07-17 at 02:20 PM.
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Old 2012-07-17, 02:21 PM   [Ignore Me] #12
Stardouser
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Delays are also anti-immersive. Delays may be realistic but they are anti-immersive to the flow of combat. Realism isn't the only immersion, and expediency matters in gaming.

Also, why not just remove third person?
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Old 2012-07-17, 02:21 PM   [Ignore Me] #13
Winfernal
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


I'd like it. But it's already been explained several times, by devs on IRC, (and on the forums i suppose) why it's not going to happen at launch.

I agree with MrBloodworth's post though. But i'm being a little realistic.
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Old 2012-07-17, 02:25 PM   [Ignore Me] #14
Redshift
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


I'd like to see instant bailing from the atv's again, I think they kind of need it
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Old 2012-07-17, 02:50 PM   [Ignore Me] #15
noxious
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I'd rather they stick with instant entry and exit. Modern shooters have demonstrated that it's not problematic and I suspect a majority of people would agree that it is more fun.
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