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Old 2012-07-19, 09:58 AM   [Ignore Me] #1
fishirboy
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Lightbulb What to bring to PlanetSide 2


In stead of sobbing about the major topics like prone, artillery, max's doing things that should be possible. What about things you want to see, like new customs and skins and so forth. What would you guys want back from the old PlanetSide 1 and what new things would you like to see in PlanetSide 2. This is not supposed to start up debates because the game is not even done! Why not just keep your own opinons to your self and give only ideas that ok ?
I reay don't see any one really caring for this forum page but its much better then yelling at each other about stuff we cant even test in game and only a fraction know about the micanics of the game so be happy don't worry!
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Old 2012-07-19, 10:04 AM   [Ignore Me] #2
wasdie
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Re: What to bring to PlanetSide 2


The only thing I wanted to see them to do is bring modern shooting mechanics. Until I play the beta and see how the whole game feels, I have no idea what else they should bring to the game.

I guess I would like to see home continents again, or a home fleet flying in between each planet (assuming they re-do the bending).

Actually huge fleets would be sweet. Adding some space battles would kick ass.
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Old 2012-07-19, 10:04 AM   [Ignore Me] #3
Landtank
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Re: What to bring to PlanetSide 2


Hmm I would like this camo for the NC

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Old 2012-07-19, 10:07 AM   [Ignore Me] #4
Canaris
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Re: What to bring to PlanetSide 2


The Monoliths!
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Old 2012-07-19, 10:13 AM   [Ignore Me] #5
Jomo
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Re: What to bring to PlanetSide 2


Party.Hats.
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Old 2012-07-19, 10:32 AM   [Ignore Me] #6
Exmortius
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Re: What to bring to PlanetSide 2


ale and eats
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Old 2012-07-19, 10:35 AM   [Ignore Me] #7
PlaceboCyanide
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Re: What to bring to PlanetSide 2


I would like to see the game do well.
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Old 2012-07-19, 10:35 AM   [Ignore Me] #8
Kaotc
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Re: What to bring to PlanetSide 2


id like to see the old BR-linked colour scheme's come back, as you level up, you get more and more red on your guy. that way you can tell 'oh shit, that guy is bad ass' and run away with your barney tails between your legs
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Old 2012-07-19, 10:45 AM   [Ignore Me] #9
IgloGlass
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Re: What to bring to PlanetSide 2


In the future I reaaaaaally want to see island maps and naval vessels, imagine a map with maybe 9 large masses of earth (each one with a base), capturable hexes could be harbours etc. The best way to traverse the water would be by boat because of boat-capacity, imagine the boats holding like 50 people. That would be so awesome and I hope it happens one day!

In the near-future however I don't really know what they should add to the game that they aren't already planning. However it would be quite awesome if you could blow holes in some walls, for tactical purposes, and they would eventually repair themselves with the same nanite-animation that vehicles spawn with.
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Old 2012-07-19, 10:48 AM   [Ignore Me] #10
ringring
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Re: What to bring to PlanetSide 2


I suppose a few things but I'll wait until I'm experienced beta before I shout.
However, in the spirit of the question, more continents.
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Old 2012-07-19, 10:50 AM   [Ignore Me] #11
Baneblade
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Re: What to bring to PlanetSide 2


Airships.
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Old 2012-07-19, 10:55 AM   [Ignore Me] #12
IgloGlass
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Re: What to bring to PlanetSide 2


Originally Posted by Baneblade View Post
Airships.
That would indeed be really awesome, the galaxy is too small!
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Old 2012-07-19, 10:59 AM   [Ignore Me] #13
Lumberchuk
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Re: What to bring to PlanetSide 2


Dedicated Driver and gunners for MBTs, or if not a heavier tank with that as a requirement.

Also some sort of free cam for recording/machinima, maybe like a UAV for the infiltrator or LA with a limited range

The ability to put custom decals on yourself/vehicles would be nice too. Think NFS series level of customization in that respect. You can scale and put the decal wherever you want on the vehicle. I mean they've already got spoilers right :P

Last edited by Lumberchuk; 2012-07-19 at 11:02 AM.
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Old 2012-07-19, 11:02 AM   [Ignore Me] #14
Sledgecrushr
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Re: What to bring to PlanetSide 2


Space combat and interplanetary war.
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Old 2012-07-19, 11:04 AM   [Ignore Me] #15
Xyntech
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Re: What to bring to PlanetSide 2


Well since I've already gotten my biggest wish (Vanu ES fighter aircraft), I guess what I'd like to see most is more diverse environments added.

Most importantly, I think that they should add new environments that in many ways are just like the original three continents.

For example, I think that the Core Combat caves would have been better if they functioned more like normal contestable territory. Capturing a cave in Planetside felt like a diversion from the global campaign in some ways, like the only reason to hold a cave was for the benefit. Fuck that, it should just be more contestable land that you fight over because you want to see the world map be purple (or whatever lesser color for you other factions).

So if they add in a cave area to fight in, I want to see it be like it's a new continent. Maybe a hybrid continent that is only 36 square kilometers on the surface, but has a bunch of below ground catacombs as well. You capture underground territory because you want the territory, not just to help you in the "real" gameplay.

Same goes for space and naval combat. More importantly, those unique environments shouldn't abandon all of the classes and vehicles and cert trees from the normal land based combat. I'm not saying that fighting in space should feel exactly the same as fighting on land, but I shouldn't need to cert into a whole new tree just to use a starfighter.

Certing into a Mosquito should unlock stuff for the space fighter variant as well, with only a few small cert trees being dedicated towards space specific customizations. More over, none of the space customizations should be mandatory, and you should be able to use a space variant Mosquito right away when space combat is released.

Space and naval combat should still be unique in a lot of ways. For example, driving a boat should feel completely different and employ a lot of unique tactics compared to driving a tank. Going around as infantry in space should be much more like Shattered Horizon than like most traditional FPS's. But at it's core, it should still maintain all of the same basic styles of the 6 classes, and retain some variation of each vehicle. ATV's become Jet Ski's on the ocean. Land vehicles become more like lunar rovers in space.

I want to see the game have new areas to fight in, both more traditional continents (Searhus and Cyssor could really be breathtaking in PS2), as well as more diverse settings like caves, space, and naval combat. I just don't want to see those new areas throw away any of the core gameplay. They should be like new flavors, not new games.
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