Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Nano powered
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-08-07, 11:24 PM | [Ignore Me] #6 | ||
Sergeant
|
Damn, this made me realize how terribly lame dying is in this game.
I know that sounds silly, but god, everytime he "dies" I realize it 1 second later as he kind of just "drop" on the side in the most absurd manner. I like something that tells me in a fraction of a second I died, generally by going to a 3rd person camera immediately so I can actually see around me. It just looks horribly unattractive right now when you die, I never saw a way to die in a game that felt so unsatisfying. Probably a strange thing to say, but there, its just handled in the most awkward way I have ever seen. |
||
|
2012-08-07, 11:24 PM | [Ignore Me] #7 | ||
Contributor Major
|
Boy, the TR MAX units sure seem to be tearing things up.
Also: They seem to have gotten rid of the faction tags hovering over everybody's heads, along with the FACILITY DEFENDED popups. Good. Very good. This game has evolved noticeably just in the few months we've been seeing it. Last edited by Rivenshield; 2012-08-07 at 11:29 PM. |
||
|
|
Bookmarks |
|
|