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2012-08-13, 01:50 PM | [Ignore Me] #212 | |||
Private
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Quake was popular before anyone ever came up with unlocks or stats, as was UT. Or Team Fortress, CoD 2, and Battlefield 1942, if you want team games. Or countless other FPS games prior to the latest generations of CoD/Battlefield. Frankly, Unlocks (or rather, to be more precise - arbitrarily locking away 90% of the options until you grind enough "xp" through play) in match-based FPS games killed my desire to play online in random matches (and removing private servers with server-side unlocks/unlocks through LAN play killed any remaining desire to keep up with the latest editions to play just with friends). I realize there may appear to be some irony in saying this on a PS2 forum, but (a) PS2 looks to have a broad availability of stuff from the instant you start playing, and (b) it's also an MMO so some persona persistence & advancement is to be expected as part of the genre (which I like in an MMO, just don't put it in my match-based FPS games). On the topic of "eSports" in PS2 - I think the idea of broadcasting/webcasting/Smedcasting/whatever you call it of actual ongoing gameplay, is great. I'm ambivalent about the "organized competition" side of it, I'd have to see a more concrete proposal. I don't think there's really a solid argument against it on principle, but (like many ideas) there's plenty of ways it could be badly executed. |
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2012-08-13, 03:36 PM | [Ignore Me] #213 | ||
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I am actually interested in seeing what they will do with it. I remeber in the original planetside (even before official launch) they had some sort of special server set to hold war games. It seemed they would give each empire a certain goal to go after and this would result in huge battles. I did not particapte but i did listen to the podcast Hamma did for it and his play by play was really good. Maybe Hamma could post those again. it could give ppl an idea of what maybe they are talking about.
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2012-08-14, 04:03 PM | [Ignore Me] #214 | |||
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2012-08-14, 05:19 PM | [Ignore Me] #215 | |||
Corporal
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Step 2. give in, and create a reward system for e-sports=now everyone that wants to be competitive starts doing them even if they hate them(faster matches, equals faster rewards, and titles given? Should some group of 4 players that own in their 4 man group get rank over people that fight for continents? I'm worried you would start to get leaders that can't lead, but are great at playing 18 hours a day. You know, those guys that only lose because everyone else sucks, but they are leet. Step 3. World pvp fizzles out(which is ok in WoW, but in planetside? Doesn't that seem very counter productive to what makes this game? I haven't played WoW, nor would I, this is just the crap I've always read again and again on forums. If I'm wrong, I'm wrong, but all I've ever heard about e-sports is that its only for personal achievement, and group play becomes fractured. in short EVE e-sports=good, doesn't effect anything WoW e-sports=I will hold off on playing till about 6 months in, to see how the games holding up Last edited by sgtbjack; 2012-08-14 at 05:24 PM. |
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2012-08-14, 05:21 PM | [Ignore Me] #216 | ||
Second Lieutenant
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make the "E-sport" part of Planetside be competition for the highest (accurate) leadership rating per faction, giving you access to higher end meta game powers. This would fit perfectly into the culture of PS, where people playing would CARE who is winning, in a way that COMPLIMENTS core game play, rather than DETRACTING from it.
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2012-08-14, 05:29 PM | [Ignore Me] #217 | |||
First Sergeant
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Instanced combat. It is the only real way to have a clan match system. |
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2012-08-14, 05:35 PM | [Ignore Me] #218 | |||
Corporal
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Being in charge of 10 guys with all their certs maxxed because they can throw 18 hours into a game does not ever translate into good leaders in large scale battles. Its the same as that guy who's got maxxed stats and armor two weeks after a game launches being considered good leader material, when he's not. |
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2012-08-19, 08:22 PM | [Ignore Me] #219 | |||
Private
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I think this needs a bump I still see a lot of people who are worried about PS2 and E-Sports.
Last edited by DaClabe; 2012-08-19 at 08:37 PM. |
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2012-08-19, 09:46 PM | [Ignore Me] #220 | ||
Private
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As posted previously, I think the EvE method would truly be able to shine here in PS2.
It would in essence be a very small fraction of what the game is about, much like it is just a sliver of EvE. But it would be quick, entertaining, and challenging. Rewards could range from station cash, to custom skins, guns, vehicles, etc for the winning team. It's tough to compress what is essentially an impossibly vast and deep gaming experience into something presentable as an e-sport, but I don't think showing 500 v 500 battles which rage for hours is conducive to entertaining a viewer base. At least not live. That said, condensing an 8 hour battle into an edited segment with nice camera pans, and quality commentary lasting about an hour might be a solid way to show off the vast scale of the game, while at the same time actually progressing the action at a pace reasonable enough to watch in a single sitting. Last edited by Kordoyn; 2012-08-19 at 09:48 PM. |
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2012-08-20, 05:09 AM | [Ignore Me] #221 | |||
Major
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This i dont want planetside to dumb down the scales and focus on smalls scales match arena to fit the (( actual )) esports way to do thing , because it will be a bad thing for the game , look at the BF competitive 4 vs 4 lame crap this actually kill the BF i love , and i dont want SOE to bring some more people in who are not whilling to participate in large scales combat senarios If their is a esports i want it to be massive and to redefine the esports as it is i mean covering a large scales war is feseable they just need to cover it as a RTS games focusing mainly on leaders strategies but also on the most Important (( squad micromanagements )) so people will be able to follow the bigest picture but also the game will be show and play as it should ! |
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