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2012-09-06, 11:57 AM | [Ignore Me] #1 | ||
PSU Admin
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Just a reminder that the Auraxis Global Network will be taking to the airwaves this Saturday September 8th! Be sure to tune in at 7PM Central Daylight Time (US). That is 5PM Pacific and Sunday at 12:00AM GMT for those overseas (<a href="http://www.timezoneconverter.com/cgi-bin/tzc.tzc" target="_blank">time zone converter</a>). We will have special guest Matt Higby and a small community panel!
We will be discussing beta topics with him and he will also participate in a live community round table. So mark your calendars! Viewers can tune in at <a href="http://live.planetside-universe.com">live.planetside-universe.com</a> What topics do you want us to cover? Let us know in this thread! Remember to <a href="http://pside.co/psuytube" target="_blank">subscribe to us on YouTube</a> and <a href="http://twitch.tv/agntv" target="_blank">follow us on TwitchTV</a> and you will never miss any of our exclusive AGN Events!
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-09-09 at 01:21 AM. |
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2012-09-06, 12:05 PM | [Ignore Me] #2 | ||
Vet rewards
Future post-launch developments. Future DLC policy and developments. Current Strategical Gameplay Problems (Adjacency, newly introduced "Tower Hexes", Capture Times, Secondary Objectives, etc) EDIT: I'm not mentioning the Current Tactical Gameplay Problems, because it'll just turn into MAXes/AA/Flak loop. Last edited by NewSith; 2012-09-06 at 12:07 PM. |
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2012-09-06, 07:56 PM | [Ignore Me] #7 | ||
Major General
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-What data is SOE using to determine whether or not ground mobile spawn vehicles (AMS) should be in the game?
-What considerations are being made to allow more varied game play in the vein of spec ops (i.e. Preparing locations, especially large bases, for the coming battle to be defended such as we did in PS1 using equipment given to the engineers using the ACE, etc.) |
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2012-09-06, 08:59 PM | [Ignore Me] #9 | ||
Staff Sergeant
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i have one technical/software question,for the small multi monitor community any word on when they may fix the FOV when in Vehicles,using any resolution higher then 1920 x 1080 just to be clear,when ground and pounding the FOV is fine,and so are the frame rates |
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2012-09-08, 11:08 AM | [Ignore Me] #10 | ||
Private
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Regarding Empire Differentiation:
- Any plans to bring the Infantry AV Lancer, Phoenix and Stryker back? They looked and operated differently, adding to the ES feel (the current Rocket Launchers are exactly the same across Empires, and feel simply like Decimators from PS1; ie, common pool) - Same question as above but in regards to AA Maxes: are all to have the same Burster mechanic? No Starfire trails to light up the sky? Thus far in Beta, the Empires feel extremely similar. Even Tank vs. Tank. The TR weapons don't, as yet, feel like a spray of bullets compared to the other factions, and the VS don't provide the laser light show which was instantly recognizable from the original (pulsar laser shot; lancer rounds; starfire tracers; magrider PPA; etc etc) Cheers |
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2012-09-08, 02:30 PM | [Ignore Me] #14 | ||
Sergeant Major
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1) Will the class system get more flexible and customizable than we have now, and if so how? OR a more specific question will we eventually get the ability to choose our loadouts in a way that's more reminiscent of what was possible in PS1 with the inventory system.
2) How soon before we get to see/test the full cert tree? ..and could he go into some details of what we can expect for each class. Or if he's short on time he can just explain about the Infiltrator 3) Balance issues: (where does the dev team feel they're at with these things) IRNV scope Air vs ground / Air vs AA Max suits (getting a timer?) Resupply terminals/healing/self healing(or lack thereof) 4) What plans are there to make the game feel more strategic, there's no lock out of continents like PS1 and just seems like a never ending back and forth base swap atm. |
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2012-09-08, 03:33 PM | [Ignore Me] #15 | ||
Staff Sergeant
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-Any idea when we might get to test out Prone (this was mentioned as something that could be tested in Beta to see if it felt right)?
-What are the current thoughts on developing systems for micro/macro level strategy? (i.e. they introduced hack timer versus LLU/base benefits/cont benefits/lattice system in PS1)
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