Improvement: Division of Personal Defenses: Shields, Armor, and Utility - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: If you are reading this, you are already dead
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 2012-09-11, 04:57 PM   [Ignore Me] #1
Neurotoxin
First Lieutenant
 
Neurotoxin's Avatar
 
Division of Personal Defenses: Shields, Armor, and Utility


The main discussion is here, on the PS2 forums.

This proposition is for a division of personal defenses, so that a player can further specify the defenses they want for the situation. Instead of only being able to equip one Shield Capacitor upgrade, one Armor upgrade, or one Utility upgrade, the player should have the ability to select modifications for each one. The goal is to allow players to choose a shield type, armor type, and one utility, that fits the class needs for their situation.

On the Customization screen, the current place for armor would need to be expanded or redesigned to let the player see all the items they have equipped for personal defense. This way, the player can actually specify all three items that would be a part of their personal defense and utility capabilities.

The Advanced shield capacitor could easily be changed to be the default one, with no extra bonuses without the player spending certs to upgrade. The player would also have the option of unlocking other shield generators, and could specify the type of shield generator they have equipped. (Maybe one that is weaker but start charging faster, or is even weaker but never stops recharging, or even one that is stronger but needs an engineer to recharge it)

Basic body armor could stay as is, or otherwise become like Nanoweave level 0 and require certs to make it more effective (like with the shield generator detailed above). Additional armor would need to be unlocked with certs.

Utility would be empty by default for all classes. Every class would need to unlock it's own specific Utility upgrades, such as the Grenade Bandolier. Only one could be equipped at a time, but it would be accessible while using defenses that are better than the default defenses, rather than being used instead of improved defenses like we see now.



My main inspiration for this is playing as an Engineer, having the choice of a Utility Pouch OR Flak Armor. Lemme tell ya, I deal with a lot of explosives, and I don't always get to make a clean getaway. So I have to choose between limiting my ability to place explosives or my ability to survive them. It makes no sense that the armor and shield can't be upgraded separately, and that a functional upgrade for armor can only be used for the basic armor.


I understand that this probably wouldn't go in for at least a few weeks if the team decides to do it (unless they are already planning on it) and so I'd like to discuss it here to see if it is a good idea, and how it can further be designed or developed. If a similar discussion already exists, please provide a link so we can leverage that discussion as well. Thanks!
Neurotoxin is offline  
Old 2012-09-13, 09:23 AM   [Ignore Me] #2
Whiteagle
Major
 
Whiteagle's Avatar
 
Re: Division of Personal Defenses: Shields, Armor, and Utility


I think it'd be a good idea.

I've already suggested something similar for Transports, and I know plenty of people have complained that the current Equipment system on Vehicles is rather limiting.

Having the same thing for Infantry makes even more sense, as I can think of plenty of customization options for Armor and Utility.
For instance, what Assault wouldn't love to be able to carry an extra clip or two of ammunition, or armor that sacrifices defense for sprint speed?
Whiteagle is offline  
Old 2012-09-13, 09:43 AM   [Ignore Me] #3
Hosp
First Sergeant
 
Re: Division of Personal Defenses: Shields, Armor, and Utility


While i get the gist of this, and i think it vastly improves all other classes, doesn't it gimp the engineer by limiting them to carrying either a turret OR ammo pack OR {Insert Future Utility}?

Truth be told I'm ok with that, but I know alot of engineers that will be whining about how they've been nerfed when the trade off is extra protection.
Hosp is offline  
Old 2012-09-13, 12:38 PM   [Ignore Me] #4
Neurotoxin
First Lieutenant
 
Neurotoxin's Avatar
 
Re: Division of Personal Defenses: Shields, Armor, and Utility


As it is, an Engineer can select all features of the ACE by pressing "B" to switch firing modes. Right now that is just the turret and ammo pack, but other ACE features will likely be put in over time.

So no, no loss there. It is all bonus.

Last edited by Neurotoxin; 2012-09-15 at 11:52 AM.
Neurotoxin is offline  
Old 2012-09-14, 08:24 AM   [Ignore Me] #5
Hosp
First Sergeant
 
Re: Division of Personal Defenses: Shields, Armor, and Utility


Change that "B" to "Right Click" to change fire modes and you got yourself a deal
Hosp is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Tags
armor, customization, defense, shield

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:17 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.