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[Ignore Me] #46 | |||||||
Lieutenant General
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I'll tell you what PS1.5 is, giving the original PS1 a texture overhaul like they initially planned. A new game is a PS2. Modern Warfare 2 is not MW1.5 either, is it? Despite the lack of innovation, it's still simply a sequel within the same series and as such plays by certain rules that define the series.
A often heard quote from other veterans about ideas suggested in threads on any PS related forum (not just PSU) is "How can people be so dense and why are you even trying to reason with them?". I try because I have a little higher expectations of people. Even those that post utterly stupid ideas at some point in time have the capacity to provide good feedback. If only they asked themselves some more questions.
A thread that says: "Oh wow, nice rock formation in game." Creates this response: "Yeah nice" "k." "it's the face of jesus!" "+1" While most people will look, say "nice" in their mind and click on. And is therefore over after one page. People pick what they spend their time on writing and reading. News is the same way. We can talk all day about a disaster flooding, but we won't spend much time on a baby seal being born. There's just no point in the latter even if it would make the news such a happier thing to watch.
We're confused with why so much time has been wasting reinventing what obviously worked or needed some minor tweaking. Time which could have been put in further innovating, evolving the underdeveloped and developing new ambitions and creating previously non-existent stuff. :/ I'm not saying the devs do a horrible, horrible, horrible job. Of course not. But, given the knowledge of 9 years of playing the game, you just know there's more potential that could have been there now. Btw, read the thread on "the reactions of non-PS1 players" and notice that things like tank spam and buildings not being defensive enough and being camped constantly are very recurring issues for all players. :/ I maintain that vets, including you, see what causes those things well before a newbee would. Which is why it is so important to be heard now and prevent that newbee from ever going "I hate getting camped all the time without being able to fight back", or going "I hate not being able to play alone as infantry a bit better", or "I want to play infantry, but I have to drive tanks to compete, I don't want that". Those things, can, should and I'm sure they will be addressed. It's just a matter of time, which we may not have to prevent lots of release reviews about camped outposts everywhere and having no idea where to go and getting ganked from all directions. Bug fixing and performance are also extremely important, but ultimately, I'd rather CTD once a day than get camped without a means of fighting back 24/7. Last edited by Figment; 2012-11-06 at 08:13 PM. |
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[Ignore Me] #47 | |||
First Sergeant
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Secondly on Tank spam that has mostly been resolved with the nerf/buff of aa/air. Also a re prioritizing of what weapons HA carry makes spaming tanks less and less of an option. Also the way that Amerish is designed makes those tank Spam's fall apart very quickly. Also i agree that if its a good thing or quarky no one writes about it because they would rather do something else. Which would support the argument that most vets aren't bitter vets, Also using your steam group as a sample size is silly because being your steam friends they probably have similar views on the game. I know my Outfit has a lot of vets and most of them are in love with the game. They also realize that this beta release is doing well and when the development team promise the meta game aspects they trust them, and save criticism on that subject until there is something to criticize . Last edited by Fear The Amish; 2012-11-06 at 08:45 PM. |
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[Ignore Me] #48 | |||
Private
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The Counter-Strike- and Battlefield crowd was very vocal and "I would never pay a monthly subscription fee for a game" was typed into a reply-textfield very often. That changed only after the release of World of Wacraft. Nobody with a casual approach to FPS games would have paid 15$ a month to play Planetside for one and a half hours on wednesday, 2 hours on saturday and then again some hours a week later. If you paid - you PLAYED! You wanted to get your moneys worth out of the game. |
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[Ignore Me] #49 | ||
Corporal
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I don't think the dev's are stubborn. They listen to the fanbase and have made changes specifically catered to the vocal crowd. On some issues they must stand their ground, while we have our own vision of what PS2 is, you must remember too that the devs have their own vision. I feel like they've met us in the middle.
They can't appease all requests, but I do feel their relationship with the fanbase is the strongest I've ever seen in the development process of a video game. |
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[Ignore Me] #54 | |||
Lieutenant General
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Remember the one dev that said he had no data that suggested an AMS was needed? Was this data based on telemetry? On the fact that players took territories with ease and bases flip flopped all over? What data does telemetry provide? Forum feedback > all other feedback, period. |
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[Ignore Me] #55 | |||
Contributor Major
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This is coming from a person with around 900 posts on the beta forum. I think our feedback is important. ![]() |
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[Ignore Me] #57 | ||
Colonel
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As someone that's been just following from the sidelines and not really posting here, the main forums, or on /r/planetside I have found that isn't the case. As with most issues people bring up there's two sides and arguing that there isn't is kind of arrogant.
I personally find a lot of proposed changes for vehicles and the metagame people rally behind here and on the main forums are flawed as much as some of the developer's views. I mean that's just how I view things and from what I can tell others view things way differently. I wouldn't say they're stubborn as they're just focused on fixing map issues and trivial things at the moment. There's really nothing to say they aren't jotting down notes and waiting to discuss and think about changes for later.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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