Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: Goes down smooth, comes back up even smoother
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
![]() |
|
Thread Tools | Search this Thread | Display Modes |
![]() |
[Ignore Me] #31 | |||
First Lieutenant
|
If one wants tactical combat, they should aim to make the tiny victories others won't try for so that the main force can achieve the big victory. This means taking every hex around an enemy base to reduce their teams hack times while increasing their enemies hack times. This means fighting beyond a base and taking territory in preparation for the next major assault. This also means countering opposing tactical teams from doing the same thing. If what one is doing isn't for the direct benefit of the frontline, it's a waste of manpower. Trying to hack a base a good 2-3km from the frontline just to draw troops merely evens the odds again - those people could have been fighting on the frontline too. Back hacking is greatly discouraged with overly long capture timers. The home team will have ample time to muster a force to counter attack the region, and frankly, this is where I really enjoy the idea of no cloaked mobile respawn points and the possible inability to even use them (plus squad spawning) inside an SOI with too much enemy influence. Hell, said SOI/influence may extend well beyond the bases that deep in enemy territory. I don't mind SOE extending the out of bounds range over the ocean, but I feel it's going to be fairly pointless to bother fighting any good distance away from the front line. Last edited by Littleman; 2012-07-20 at 05:58 PM. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #36 | ||||
Sergeant Major
|
Aircav is not always around, even if it is, it may not notice the bomber way up there (they are busy finding targets on the ground level afterall).
If a bomber stops above a vehicle pad for example, he can get any number of kills before an aircav finally comes around. I saw it last time in Hamma's video, that was way past E3 and actually SOE's own inside version of the game. The warning went up in the middle of the desert. It has nothing to do with map edges. |
||||
![]() |
![]() |
![]() |
[Ignore Me] #39 | ||
Sergeant Major
|
I don't think they were talking about oceans, but about rivers, lakes etc. being used within the main continents. We know there are oceans surrounding each continent, tnad they are going to expand the out of bounds area so that aircarft can fly over the oceans.
|
||
![]() |
![]() |
![]() |
[Ignore Me] #40 | ||
Captain
|
I was looking for an 'out of bounds' thread to rez and this one seemed as good as any.
Anyhoo, I still think that this is one that needs revisiting since the edges of the maps still feel too closed in. I'm noticing it the most in the north on amerish since there are roads that outposts that border the no fly zone and it's super easy to drive out of bounds and have a hard time getting back. I fully support having out of bounds areas in the foothold hex areas. Otherwise it really needs to be moved at least a half a kilometer off shore if not more. I would prefer giant mountains around the edges of the map as oppossed to artificial boundries. ![]() |
||
![]() |
![]() |
![]() |
|
Bookmarks |
Tags |
bounds, bunny, djeclipse, fruitcup, i'm awesome, razor |
|
|