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Old 2012-11-30, 05:40 PM   [Ignore Me] #1
Hamma
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Cost to unlock everything


http://www.pcgamer.com/2012/11/30/ho...uy-everything/

PC Gamer did the math.

Purchased individually, that’s $327, or about £204 (directly converted from USD). Keep in mind that, in this absurd Scrooge McDuck of War scenario, big spenders would be foolish to not take advantage of item PS2’s bundles or membership benefits, which aren’t taken into account here. If you wanted to earn the same infantry and vehicle items with certification points, you’d need 42,850 of them—that doesn’t include any unlocked optics or other weapon attachments.
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Old 2012-11-30, 05:42 PM   [Ignore Me] #2
james
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Re: Cost to unlock everything


Was just about to post this. But thats borderline insane, esp since they plan on bringing a ton of content
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Old 2012-11-30, 05:51 PM   [Ignore Me] #3
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Re: Cost to unlock everything


Insane as in to expensive or otherwise?
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Old 2012-11-30, 06:01 PM   [Ignore Me] #4
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Re: Cost to unlock everything


Originally Posted by Hamma View Post
Insane as in to expensive or otherwise?
Expensive 300 dollars for 1 faction is quite a bit at release
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Old 2012-11-30, 06:34 PM   [Ignore Me] #5
ringring
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Re: Cost to unlock everything


Originally Posted by james View Post
Expensive 300 dollars for 1 faction is quite a bit at release
And yet I spent way more on ps1.


and tbh, I've still got a lot of SC left I don't know what to spend on.
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Old 2012-11-30, 06:39 PM   [Ignore Me] #6
Bags
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Re: Cost to unlock everything


skyexile has already unlocked 11k certs in what, one week?
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Old 2012-11-30, 08:26 PM   [Ignore Me] #7
ThGlump
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Re: Cost to unlock everything


And why would anyone buy all of that weapons? I buy few that i want to use, improve them, and rest will come with spare certs that there will be plenty in month or two.

On other side is there any numbers on how many certs is needed to get everything? (all certs not weapons)
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Old 2012-11-30, 08:54 PM   [Ignore Me] #8
Beerbeer
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Re: Cost to unlock everything


Nice, thanks.

I expect a flood of new stuff coming from Sony.

Be next year the amount if guns in game will probably double.

Last edited by Beerbeer; 2012-11-30 at 08:56 PM.
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Old 2012-12-01, 01:12 AM   [Ignore Me] #9
BorisBlade
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Re: Cost to unlock everything


The guns are barely any different tho. Very very slight tweaks in recoil or rate of fire or whatever, not very interesting. The only actual different weapon in the game is the lasher. The way too low TTK tho does limit the options quite a bit. Cant get much variety when everything kills you near instantly.

Unless they start adding actual variety in weapons, as in they actually play differently, then there arent many options unless they keep up the lame tiny tweaks on whats really just the same gun.

Flamethrowers need to come back. short range aoe weapon that also blinds the enemy, and if done right would not blind the user as much as it did in beta. Some aoe splash weapons somewhat like the lasher for all empires. (the lasher is bad ass for hitting people who take cover since they really cant hide just around corners since the lash still hits em anyway. Lancer style AV, maybe in the form of high caliber single shot rifle for tr, standard lancer for vs, rail gun for nc etc.

My biggest hope is some actual vehicles for those of us who actually want a multiplayer game, not a solo CoD fest. Aka, vehicles that require a crew to function, heavy tanks where a driver cant gun, same with buggies, and a speedier 3 man light tank/Deliverer.
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Old 2012-12-01, 03:24 AM   [Ignore Me] #10
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Re: Cost to unlock everything


Originally Posted by BorisBlade View Post
The guns are barely any different tho. Very very slight tweaks in recoil or rate of fire or whatever, not very interesting. The only actual different weapon in the game is the lasher. The way too low TTK tho does limit the options quite a bit. Cant get much variety when everything kills you near instantly.
I just wanted to second that. The low TTK makes most weapons pretty much the same and leaves no space for "awesome" weapons for special classes - like the special NC Heavy Jackhammer. It's just a shotgun because the TTK could not really be lower.
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Old 2012-12-01, 04:25 AM   [Ignore Me] #11
Arkanor
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Re: Cost to unlock everything


Originally Posted by Hamma View Post
Insane as in to expensive or otherwise?
I'm actually surprised it's so low, though it seems low just because of limited content, not price.

I think Tribes 2 at release would have been somewhere in the thousands to full-out buy.
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Old 2012-12-01, 09:14 AM   [Ignore Me] #12
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Re: Cost to unlock everything


Originally Posted by Sturmhardt View Post
I just wanted to second that. The low TTK makes most weapons pretty much the same and leaves no space for "awesome" weapons for special classes - like the special NC Heavy Jackhammer. It's just a shotgun because the TTK could not really be lower.
As long as they make the more powerful (higher TTK) weapons, such as the JackHammer, situational I don't see an issue with lowering the global TTK to make the weapons have more variety in the way they are used.

What they don't want to do is make any of the side-grades more useful then another other weapon. This would spell pay-to-win then.
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Old 2012-12-01, 09:20 AM   [Ignore Me] #13
Sturmhardt
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Re: Cost to unlock everything


Originally Posted by Crator View Post
As long as they make the more powerful (higher TTK) weapons, such as the JackHammer, situational I don't see an issue with lowering the global TTK to make the weapons have more variety in the way they are used.
I think you are misreading TTK for damage
High Time to kill = low damage. But I agree, the global damage could be lowered and the high damage guns would be situational and stand out a bit.
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Old 2012-12-01, 09:24 AM   [Ignore Me] #14
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Re: Cost to unlock everything


Not a mistake really, just mispoke when saying weapons have a higher TTK. :P You got the jist of what I said though
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Old 2012-12-01, 12:22 PM   [Ignore Me] #15
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Re: Cost to unlock everything


I am also surprised its that low


If they add no new content I bet some people will have everything within a year.
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