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2012-12-03, 11:02 AM | [Ignore Me] #1 | ||
Major
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AA turrets are a complete joke.
I know many fliers might disagree, but when I can hover 200 yards in front of one while it is shooting at me, and return fire with my machine gun and kill it before it can kill me, something is wrong IMO. I spent about an hour in the turrets recently and there is a glaring problem: it cannot shoot straight. The two guns release the projectiles towards each other, meaning the bullets cross paths a certain distance out than continue on at opposite angles, making hitting targets extremely difficult. In other words, the guns are cross-eyed. The projectile's paths is more or less an X, with the convergence distance fairly close to the gun, meaning it is extremely hard to hit targets before and especially after that convergence point. I don't believe this was a mistake, but done on purpose, and why the AA turret is a complete joke. They aren't even a deterrence when I fly. I'll pick them off like absolutely nothing at all while flying. |
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2012-12-03, 07:21 PM | [Ignore Me] #6 | ||
AA turrets are poop atm. the rounds go all over. you think with the tech they have they would have sorted turrets that can shoot straight lol. even the AA on the lighting is a joke. its hard to hit the side of a Gal with these AA guns and they are bigger then barns lol. the damage when you do hit something makes me laugh also. the lighting AA aint bad when you hit but the base turrets are not worth crap.
definitely needs looking into. at this point i hardly use base AA and though i love the AA on the lighting due to being able protect columns of tanks the accuracy needs tweaking.
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2012-12-03, 07:36 PM | [Ignore Me] #7 | ||
Staff Sergeant
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Yeah, they're usually not that good. But if you have a full tech plant turret floor manned, they can be pretty damn fearsome. Amp stations too. You have to be careful with their buffs, since there're so many of them.
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2012-12-03, 07:43 PM | [Ignore Me] #8 | ||
Major
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Also, little things like fixing these guns, might help quell some of the AA concerns going around, instead of nerfing air.
Nothing wrong with air dominating stuff out in the open field, but bases should be more stout IMO. |
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2012-12-03, 08:08 PM | [Ignore Me] #9 | ||
Private
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So, I was flying my scythe, and saw one of these turrets being manned. I didn't realise it was facing me. I had rocket pods, so I dove at it to blow it up, it started shooting first, and I killed it, flew away, landed and repaired. I then wondered why the hell rocketpods can kill an AA Turret faster than the AA Turret can destroy a scythe.
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2012-12-03, 08:21 PM | [Ignore Me] #10 | |||
Major
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The fucking Tank Guns are better at taking down aircraft then AA!!! After that, I not only had to deal with a peek-a-boo Magrider, but also Scythes taking me out for fear of being shot down... ...It's a sad day when Cannons are a better choice for killing aircraft then Flak... |
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2012-12-04, 02:24 AM | [Ignore Me] #12 | ||
Sergeant Major
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AA turret, from my experience, will kill a ESF faster than the ESF can kill it (assuming they began firing at the same time and the ESF is heading straight in. Scythe at least).
I fly ESF mostly. I don't think the AA turret needs a damage buff, though a LITTLE bit more accuracy would be good. But what it REALLY needs is some more armor/health. Dies way to quickly. I'd like them to be more like the PS1 turrets as far as survivability goes. They could take a number of hits and seemed easier to repair tank. Would make base defense better. |
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2012-12-04, 05:51 AM | [Ignore Me] #14 | ||
Private
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AA turrets are meant to fire together btw, it's called convergence, it's been used on anything big with 2 barrels since ww2 planes. it simply forces the gun to be good at a certain range, but that said, they still suck hard
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