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2012-12-05, 09:47 PM | [Ignore Me] #1 | |||
PSU Admin
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http://www.planetside-universe.com/n...lance-2917.htm
Last edited by Hamma; 2012-12-05 at 09:50 PM. |
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2012-12-05, 10:16 PM | [Ignore Me] #3 | ||
Major
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Lock on Rocket Launchers (AV and AA):
- Range Increase - Faster reload time (to compensate for lock on time) - Now require lock on to fire This is going to make a lot HA players rather mad. If Im reading that right it is removing the ability to dumbfire AA and AV lock on rockets. I understand not having dumbifre for AV but not to have it for AA is going to really hurt AA based HA troops once the air is cleared or if armor rolls in. Maybe the other adjustments will make this moot with other AA weapons being more able to do the job. Wont know till we play the patch. |
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2012-12-05, 10:27 PM | [Ignore Me] #6 | ||
Having the Deci back will be really nice, but I'm curious how slow the projectile will have to be to keep the default launcher viable. Then again, I guess it's one-shot.
edit: Oooooooh, it's a replacement. I didn't get that out of the post. Last edited by maradine; 2012-12-05 at 10:28 PM. |
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2012-12-05, 10:30 PM | [Ignore Me] #7 | ||
Major
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I think the main problem here is how the game handle rendering of infantry. If the rendering of intrantry was fixed at X meter no matter how many players there was in the aria we would not have a porblem here...
But as it is now the game some times does not render players until they are in your face. So you can fly in for a G2A rocket pod strike and don't see the place as empty until you almost hit the ground then 15 burster MAXes just stands there waiting for you. And you explode in a ball of fire 1 sec after the game bothered to render infantry for you. This is ofcourse not a problem only for air but for every situation where there are more then 30+ players... I give a **** ***** ***** ***** ****** ****** ******* ******** about players with crappy computers. Buy a new one! I want this game to be playable no matter how many that are in the aria. Have fixed rendering sliders! |
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2012-12-05, 10:51 PM | [Ignore Me] #11 | |||
Contributor Lieutenant Colonel
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Which one of us is reading it wrong?
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2012-12-05, 11:02 PM | [Ignore Me] #12 | ||
Corporal
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Talking about the ground-to-air rocket which we paid for. It is getting nerfed so it can no longer dumb fire on ground targets. If it was a problem they should have lowered the AV damage, but it won't be the same weapon we paid for.
Should allow a station cash refund, at a minimum. |
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2012-12-05, 11:07 PM | [Ignore Me] #13 | |||
That's not the problem they were trying to solve for. You can still dumb fire into whatever you like - you just need to be within a meter and a half of what you were shooting at to do full damage. I thought everyone in the air was into "skill weapons"? I don't think the attitude that paying for something exempts it from a balance pass is particularly grounded in reality. None of the above, it would seem! Last edited by maradine; 2012-12-05 at 11:09 PM. |
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2012-12-05, 11:22 PM | [Ignore Me] #14 | ||
Major General
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Not an AA user yet so I must comment on the AV:
Lock on Rocket Launchers (AV and AA): - Range Increase: Nice! - Faster reload time (to compensate for lock on time): I always found the reload time slow. This is good! - Now require lock on to fire: Ok, can live with since you gave us Decimator! Would like to know more about Decimator. How many shots? Guess will have to wait and see when they put it in. Flak armor increase is a good change to make it more viable for certain players over Nanoweave too. Last edited by Crator; 2012-12-05 at 11:23 PM. |
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2012-12-05, 11:37 PM | [Ignore Me] #15 | ||
Major
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Yeah, dumb-fire change kind of sucks, as it was crutch if you were stuck out in the open and that's all you had.
This will make the decision you make in terms of what weapon you equip really important if you foot zerg. Eh, doesn't matter as I'll probably always have the decimator now, lol. |
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