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2013-01-09, 01:34 AM | [Ignore Me] #5 | ||
Contributor Major
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Very elegantly and aptly put. We need to cut the negativity but keep the pressure on full blast when it comes to base design, I think.
I'd also prefer to see the lethality of everything explosive lowered somewhat versus infantry, rather than seeing AA buffed. But... hey. Baby steps.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! Last edited by Rivenshield; 2013-01-09 at 01:39 AM. |
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2013-01-08, 11:49 PM | [Ignore Me] #6 | ||
First Sergeant
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Outfit Sorting YES!
That makes me probably the most excited of anything on that list. I'm pumped to see a spawn room redesign, that's great they're listening to us on that - I think that one change alone along with dynamic exp. is going to change the game significantly. Also, let's not forget server transfers, that's also awesome.
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2013-01-08, 11:55 PM | [Ignore Me] #9 | ||
Corporal
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Meh, it's okay I guess. I'll probably play a few days to try it. But it fails to address many problems.
Even if spawns are less campable, bases are still poorly designed. This is especially true for minor outposts. I do like the addition of tunnels, though, and tank/aircraft nerfs are always good. Really dumb that they bended to the will of Buzzcutpsycho in just flat nerfing kill EXP for everyone, even infantry players. I laughed at the "tweaks" to support exp also, support already gets a ton of exp. The entire game will be engineer/medics just trying to farm exp because kills will give you none. If there's one thing the game DIDN'T need, it's lowering the rate of cert gain even more. SMG's are just a moneygrabbing addition though. You know what an "SMG" in gaming terms is in PS2? A carbine. The last thing this game needs is more boring automatic weapons that effectively serve the same purpose, but I guess Higby needs his paycheck. Last edited by gunshooter; 2013-01-08 at 11:58 PM. |
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2013-01-08, 11:59 PM | [Ignore Me] #10 | ||
Sergeant
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the dynamic xp alone makes me excited as this was something I was saying was needed since launch. Also can someone clarify this for me? Higby mentioned that xp will be better sorted and mentioned defense xp. Does he mean that players will now gain xp for defending a base finally, or did it just mean that all the xp contributed to whatever a player is doing will be better sorted out?
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2013-01-09, 12:08 AM | [Ignore Me] #11 | ||||
Staff Sergeant
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From that line I didn't get any change to capture mechanics (ie, a big bonus on resecure). Edit: Even if the tunnels are very simplistic for this initial implementation, I'm really excited to have them just as a first step towards base capturing having "phases" to the fight (past hold the line -> allourbasearebelongtothem) Last edited by Kail; 2013-01-09 at 12:13 AM. |
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2013-01-09, 12:19 AM | [Ignore Me] #12 | ||
Contributor Lieutenant Colonel
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Its better than nothing.
I hope the XP changes dont see cert gain impacted. Sorting of Outfit tabs...what we got, Name, Rank, Status and soon Last Online? Server transfer token...1000SC maybe? Hopefully UI changes means the Leader Board might work again. They might even even add some more stats OR even release the Player pages on the web. Hotspot MKIV, good luck. New spawn buildings, not rehashed old spawn buildings. Finally missile fixes... I'd love to see a list of their known bugs and which they intend on fixing this patch. Hope the bugs fixes are done before the other changes are made and inevitably more bugs are introduced. Wonder if the flickering screen bug, which is like eye aids, will get a look in. |
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2013-01-09, 12:03 AM | [Ignore Me] #14 | ||
Colonel
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I'm glad (and amazed) that they added dynamic XP and tunnels under the base. The next issue they should focus on IMO is the metagame... I can't play anymore from sheer boredom. The resource system is largely pointless, since filling them is such a trivial task. Other than that, it's just a giant deathmatch ATM, not much more really.
Can't wait to see what they have up their sleeves for 2013.
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ZulthusVS, 34/5 DARK |
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2013-01-09, 09:03 AM | [Ignore Me] #15 | |||
Master Sergeant
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In PS1, when you finally killed that mossie killwhore that was 50/1, you got like 700 XP |
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