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2013-01-11, 08:53 AM | [Ignore Me] #1 | ||
Private
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What is this bullshit with IR and NV working perfectly during day, even showing enemies much better than normal sights?
Imo there should be almost no contrast on NV during the day, IR could get a LITTLE more contrast but shouldnt be able to see terrain. Just a quick thought about how to solve this, I would be fine with almost everything that made it a stupid move to use those in daylight. Oh yea, and make night last a bit longer, otherwise it might not be worth it switching to IR/NV. Maybe a longer night on Amerish and a shorter one on Indar? Just a thought, discuss... EDIT: I thought everybody new, but seems not so I have to edit this in: Dont forget that there is vehicle IR/NV. While infantry often gives up zoom, vehicles do that much less since they cant get much zoom anyway. Also for alot of vehicles it would be much harder to detect infantry without using IR/NV. Last edited by Towe; 2013-01-16 at 01:46 PM. |
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2013-01-11, 09:22 AM | [Ignore Me] #3 | ||
Colonel
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Ir nv for both vehicles and infantry needs a big nerf. Its too much of an ez mode. Its just stupid op on vehicles, you dont really have to look to be able to discern every infantry and vehicle within sight. For infantry you can pick out cloaked infiltrators too easily and it works great through smoke, daylight and almost everything else that you can throw at it. These nightvision add ons need to be fixed so the other sughts would be just as useful.
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2013-01-11, 09:45 AM | [Ignore Me] #4 | ||
Private
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To be fair, on infantry guns IRNV does have it's drawbacks as well. It doesn't have a zoom and really cuts down on peripheral vision. It also can take time to get used to the sudden switch of colour scheme.
Having said that IRNV is my favourite scope. |
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2013-01-11, 10:03 AM | [Ignore Me] #5 | |||
Contributor Major
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It's too good to not use right now, hopefully it gets changed. Although to be honest, the main reason I use it is the muzzle flash from the guns is extremely distracting for me, to the point that my aim is horrible without the IRNV. |
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2013-01-11, 10:15 AM | [Ignore Me] #7 | ||
Corporal
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The infrared certainly is borked, passive infrared nightvision should not be highlighting units as it does. While thermal seem's to me that its working as it should be, plus it seems to have a shorter range then rendering distance which seems balanced to me.
Besides its not like your visible if someone keeps spamming a button in your rough direction..grrrr... |
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2013-01-11, 10:25 AM | [Ignore Me] #9 | ||
Sergeant
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IR should not be handicapped during daytimes, you should see just as well as you normally do. IR shouldn't highlight stuff though (not if you want it realistically).
That being said I like IR the way it is. (I am part of the problem!) It would be a bit to hard to see anything on the ground without sticking your nose up it's ass in aircraft if it weren't available. |
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2013-01-11, 11:28 AM | [Ignore Me] #12 | ||
Major
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They already have their limits so instead of nerfing them I would rather have an option to counter them. Wearing some sort of anti-thermal armor would make it difficult to be spotted by these optics. The trade-off being that it requires a suit slot that could be used for other useful armors.
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2013-01-11, 01:09 PM | [Ignore Me] #14 | ||
Private
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It's a bit illogical that an infiltrator's cloak works only for light of optical frequencies. Infrared is just a different band of frequencies compared to optical.
Here's an evil, money-grabbing idea for SOE: have an extortionately-priced cert (or cert chain) that upgrades the cloak to include infrared cloaking, or at least, better infrared cloaking. Call it wideband cloak, or something. Make it mutually exclusive with sound-reducing certs, so that you can either be very silent, or very cloaked. Last edited by sneeek; 2013-01-11 at 01:13 PM. |
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