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PSU: Resistance is futile
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2013-01-10, 07:25 PM | [Ignore Me] #61 | |||
Private
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I'm thinking about quitting the game as it's just too frustrating now. The NC population on Miller has decreased since the start and the TR/VS pop have increased. It's not hard to work out that people have swapped from NC to the other 2 factions as they are easier to play. |
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2013-01-10, 07:34 PM | [Ignore Me] #62 | ||
Corporal
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I'm stuck though because my friends all chose NC, and that's mainly due to the music and the fact they didn't like the VS look. SO WHAT?! Who cares about the crappy music and skins you all look the same anyway!! NC guns NEED A BUFF and VS vehicles need a serious nerf. A scythe for example is:
(a) more maneoverable than any other ESF (b) no less weaker than any other ESF - they can take 2 salvos of the upgraded primary gun on a Reaver and still have health left. (c) able to deal more splash damage with pods than we can making them obscene infantry killers (d) rip all other ESF's to shreds with their guns. Frankly how Sony are so blind to the NC problem is a mystery. |
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2013-01-11, 05:14 AM | [Ignore Me] #63 | |||
First Lieutenant
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That's.. kind of their thing. Mossies are speed, Scythes are maneuverability, Reavers are.. questionable at the minute, i'll give you that.
Most of the issue when it comes to NC compared to, say, VS isn't a power difference, it's an ease of use difference one what they get as defaults (whether it be guns or aircraft, etc). Last edited by ShadetheDruid; 2013-01-11 at 05:19 AM. |
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2013-01-11, 08:30 AM | [Ignore Me] #65 | ||
Major
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I feel like a bystander watching a train wreck. It's both horrible and intriguing to watch, but I can't take my eyes off of it.
I guess if you bought a ticket on that train, all you can do is smile and think positive thoughts, so good for you. |
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2013-01-11, 08:53 AM | [Ignore Me] #66 | ||
Corporal
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The NC equivalent of the 50 rounds in 2 seconds gun doesn't even hurt when it does hit. ONe scythe I found took 2 full salvos from that gun and still had 25% of it's health left to do a 360 turn on the spot and pelt me with half a salvo to kill mine. There's definitely some damage difference.
Reavers are definitely "questionnable" and I'll bet anything that they won't get any help in the next patch. |
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2013-01-11, 11:23 AM | [Ignore Me] #67 | |||
2. There is no scythe weapon that kills in half a salvo. Even an up-magged TurboLaser at point blank is two. On this there is plenty of available video evidence. You seem to be a one issue pony. There's nothing wrong with that, but perhaps you'd like to make a thread on your collected pile of NC imbalances, and stop littering them around everywhere else. You might get more engagement. |
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2013-01-12, 06:36 PM | [Ignore Me] #68 | ||
Corporal
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Seems to manage fine when shooting a Reaver down. Hell a basic firearm manages to damage a Reaver pretty dam well. Liberators can laugh at the Reaver while 3 ENTIRE SALVOS of rockets + rotary cannons fail to destroy it and other fighters can laugh while the Reaver is unable to turn on the spot.
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2013-01-13, 05:33 AM | [Ignore Me] #70 | ||
Corporal
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Certainly doesn't seem that way. Barely one salvo of bullets and Reaver dies. Scythe's still take at least 2 without any issues and these are direct hits on the body.
Needs a damage output buff certainly. Liberators don't even bother with back gunners now because the damage an ESF does to a Lib is so pitiful they don't even need to worry about us. |
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2013-01-13, 12:19 PM | [Ignore Me] #71 | ||
Major
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Last night saw 43(!) TR outfits operating together on Miller, it was a total blast. Anyone who still thinks this game is dead obviously doesn't know what he's talking about.
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2013-01-13, 01:00 PM | [Ignore Me] #73 | |||
Private
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