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2013-01-15, 11:58 AM | [Ignore Me] #49 | |||
Private
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In PS2 they will have to find a way to make ii just powerful enough against armor and maxes. Maybe not so powerful against turrets as they can't move a normal rocket launchers do the job already. |
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2013-01-15, 12:14 PM | [Ignore Me] #50 | ||
First Sergeant
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I cannot tell you how annoying getting phoenix sniped was! But that is part of what made faction rivalries great. You know we have decent balance and distinct factions when everyone despises the other two for their OP/Cheap/Obnoxious weaponry.
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2013-01-15, 12:17 PM | [Ignore Me] #51 | |||
First Sergeant
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2013-01-15, 02:12 PM | [Ignore Me] #52 | |||
Staff Sergeant
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Decent Infantry AV (also useful against air) = less threat/farming by ground vehicles, less need for stupidly OP airpower rockets/zephyr to keep the tank hordes in check etc, bigger ground pounder footzerg fights between bases that can actually progress without getting nuked. The game would have been far more fun using Infantry as a baseline with vehicles providing support/specific roles, instead of Infantry just being what everything else feeds on. |
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2013-01-15, 04:22 PM | [Ignore Me] #53 | ||
Private
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And boring. Hardly anything reflects PS2's BF3 designs more than the insufferable HA rocket launchers. PS1 had Empire Specific AV which:
1) Worked 2) Fun to use for all 3 factions 3) Added greatly to Faction differentiation Operating these BF3 launchers are not fun in comparison to what was offered in PS1. The rockets are slow, take too long to reload, and you're out of ammo in 4 shots sans an Engy following you around. All 3 empires' operate exactly the same. Despite the rage which would follow, I hope that the Lancer, Striker and Phoenix are all introduced and are superior to the nonsense available now. The game needs better AT weapons which are at once fun to use and give each side a feel remarkable for their theme. |
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2013-01-15, 04:28 PM | [Ignore Me] #54 | ||
Second Lieutenant
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Oh man... I just lost my shit laughing.
Brusi had a good idea back on page 2. Like the WH40k plasma gun. I like it - they can do whalloping damage at close range but if they want to hit long distance targets they have to tickle them to death. |
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2013-01-15, 04:51 PM | [Ignore Me] #55 | ||
Lieutenant General
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Infantry AV in this game is three to nine times as strong as in PS1.
Yet they are perceived as less powerful, why? Because of six things: 1. Stronger tank firepower per player - 2 players in tanks is two players that can kill you very fast, if not instantly. Driver = gunner. HE cannons on all tanks. 2. Base designs. Could talk a year about that. 3. More threats with low ttk 4. No third person view, less situational awareness, yet threats coming from more directions (including often above) 5. Less control tools: no EMP grenades, no proper mines 6. Infantry AV weaponry are less reliable, less consistent and not everything deals at least some AV damage (even white ammo Scatmag used to deal damage to tanks). Not only are others more dependent on HA users, the HA more dependent on other units to get enough ammo on target, your fire is frequently interupted. On top of that, the accuracy has been reduced, especially against long range targets (TR feel this least since Striker was always flawed for that, but at least its dumbfire isn't have ballistic issues). Last edited by Figment; 2013-01-15 at 04:55 PM. |
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