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2013-01-18, 02:57 AM | [Ignore Me] #17 | ||
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How to "easy" take QR cramp as TR? Air support. QRC is one of the few medium bases where you're fucked if not infantry armor and air co-op to take it if VS defends it.
Or you can also do a gal drop on Havar North-West camp flip it pull armor and attack QRC from the south as it's allot harder to defend against an attack from the south then it is from the north. But I bet there is a "gazillion" scythe around Havar so you still might need air support. Re: Redisign. Well they can do that if they want. But I don't see a big need for it. Yes VS has an easier time to attack and defend QRC if TR is attacking from north but you can always outsmart the enemy instead of outfight it. |
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2013-01-18, 08:34 AM | [Ignore Me] #18 | ||
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Last week's massive TR assault on Miller (43 outfits coordinating) was a clear prove of how much of choke point QR really is. Without air superiority or insane number advantage you can forget taking that base. In the end, it took an epic gal drop to finally secure that base.
Now of course defensible bases is what we all really want in this game. But we also want tactical options and that part of the map could use just a tad more options for TR imo. |
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2013-01-19, 06:19 AM | [Ignore Me] #20 | ||
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Yeah, the turkey shoot does not even really start until you're passed the south gate and get funneled into a canyon barely wide enough for 2 prowlers. A small number of opposing tanks on the ground can keep you bottled up, and the cliffs on either side can be camped by HA+Engy+Burster teams.
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