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Old 2013-01-30, 05:01 PM   [Ignore Me] #1
NewSith
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[Game] Describe Your Perception


The game is simple:


Here are the terms:

Metagame
Defensible Designs
Camping
Zerg
Strategy
Tactics
Spec Ops
(Weapon) Balance
Organized Outfits
Zergfits
Continent Capture

... your objective is to give these terms a relatively short definition (not more than 20 words), not based on examples or copypasted stuff. Just type in how you percieve it.


And please be constructive.

--------------------------------------

Metagame - A game of choice, set on any interactive level of the game, forcing player to choose something, sacrificing something else.
Defensible Designs - Designs that allow defenders to make more kills and stay alive longer than attackers.
Camping - Process of holding an enemy at a certain chokepoint, going against the honor code. As opposed to bottlenecking.
Zerg - A high concentration of strategicaly unaware players playing casually, controlling the flow of the battle due to numbers.
Strategy - An interactive level of the game that involves planning and coordinating, aimed at the achievement of an end goal.
Tactics - An interactive level of the game that involves coordinating and executing, aimed at the process of achieving an end goal.
Spec Ops - Group of individuals, staying out of the zerg, helping it by providing strategical advantage.
(Weapon) Balance - An aspect of ability of one game entity to be equal to another, or being superior to one, while being inferior to another.
Organized Outfits - Outfits that either execute Spec Ops, or able to fight on a frontline with capabilities to take a base, infested with enemy zerg singlehandedly.
Zergfits - Outfits that do not contribute to strategic play.
Continent Capture - A result which is achieved by capturing all territory and driving enemy off the continent.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-01-30 at 05:18 PM.
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Old 2013-01-30, 05:05 PM   [Ignore Me] #2
Mietz
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Re: [Game] Describe Your Perception


Originally Posted by NewSith View Post
The game is simple:


Here are the terms:

Metagame
Defensible Designs
Camping
Zerg
Strategy
Tactics
Spec Ops
(Weapon) Balance
Organized Outfits
Continent Capture

... your objective is to give these terms a relatively short definition (not more than 20 words), not based on examples or copypasted stuff. Just type in how you percieve it.
I already have a question.
Do I provide the "theoretical" definitions or the ones used/relevant in PS2?
Because Zerg can mean like 20 different things in 10 different games.
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Old 2013-01-30, 05:11 PM   [Ignore Me] #3
LoliLoveFart
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Re: [Game] Describe Your Perception


Metagame
Player defined strategies outside of predefined rules.
Defensible Designs
Walls and less clutter.
Camping
Current Meta.
Zerg
Winning strategy.
Strategy
Refer above.
Tactics
Easiest way to form and direct zerg.
Spec Ops
Tasks for smaller squads to effect the battles for larger facilities.
(Weapon) Balance
Easiest way to start an argument.
Organized Outfits
Easiest way to have fun in the game.
Continent Capture
unrewarding sole drive to capture territories.
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Old 2013-01-30, 05:14 PM   [Ignore Me] #4
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Re: [Game] Describe Your Perception


Originally Posted by Mietz View Post
I already have a question.
Do I provide the "theoretical" definitions or the ones used/relevant in PS2?
Because Zerg can mean like 20 different things in 10 different games.
Well, since it's PlanetSide 2 Discussion, try to guess..


Also added Zergfits
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-30, 05:20 PM   [Ignore Me] #5
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Re: [Game] Describe Your Perception


Originally Posted by LoliLoveFart View Post
Metagame
Player defined strategies outside of predefined rules.
Defensible Designs
Walls and less clutter.
Camping
Current Meta.
Zerg
Winning strategy.
Strategy
Refer above.
Tactics
Easiest way to form and direct zerg.
Spec Ops
Tasks for smaller squads to effect the battles for larger facilities.
(Weapon) Balance
Easiest way to start an argument.
Organized Outfits
Easiest way to have fun in the game.
Continent Capture
unrewarding sole drive to capture territories.
And THIS is why we're not getting any worthy changes.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-30, 05:23 PM   [Ignore Me] #6
Ghoest9
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Re: [Game] Describe Your Perception


Metagame - A long term game aspect involving - planning, some form of economy, resource utilization and ownership.

Defensible Designs - bad term - we need simply need bases that are more defensible than they currently are - especially an inner level that requires and infantry assault to clear.

Camping- Ambushing - neither a bad nor good thing inherently

Zerg - The large uncoordinated mass force of players - inherent to all games

Strategy
- Coordination and planning beyond one local area. Such as plan to conquer one continent or a plan to conquer multiple continents.

Tactics
- Plans for a locol operation - such as taking or defending a single base.

Spec Ops - non-standard operations such as small mobile or furtive units hitting weak and undefended targets or taking vital points before the main force arrives.

(Weapon) Balance
- When parallel weapons are roughly equally effective

Organized Outfits
- Isnt this self evident?

Continent Capture - When its all your color.
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Last edited by Ghoest9; 2013-01-30 at 05:31 PM.
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Old 2013-01-30, 05:24 PM   [Ignore Me] #7
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Re: [Game] Describe Your Perception


I based my answers on what is currently available in ps2. If you wanted me to post what I wanted it to be, should have said so.
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Old 2013-01-30, 05:31 PM   [Ignore Me] #8
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Re: [Game] Describe Your Perception


Originally Posted by Ghoest9 View Post
Organized Outfits - Isnt this self evident?
To make it clearer I posted "zergfits" as one extra term there. What is the difference bewteen an organized outfit and a zergfit? Can zergfits be organized?
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-30, 05:33 PM   [Ignore Me] #9
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Re: [Game] Describe Your Perception


Metagame
Actions to acheive an objective, often thought of as a 'win'

Defensible Designs
Areas that have an architecture that helps the defender

Camping
Sitting waiting for the enemy to get an easy kill.

Zerg
Huge number of people steamrolling over any opposition

Strategy
Actions that are thought out using tactics and planning

Tactics
A planned sequence of actions to acheive a goal, using pre-planned method.

Spec Ops
A small team of dedicated players swifly doing something in a risky environment, not limited by the inertia of huge numbers.

(Weapon) Balance
X = Y = Z

Organized Outfits
A group of organised players working in unision for a common result

Zergfits
A huge group of slightly organised players creating a steamroller effect

Continent Capture
Capture of all enemy territory on a Continent
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Old 2013-01-30, 05:38 PM   [Ignore Me] #10
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Re: [Game] Describe Your Perception


[QUOTE=NewSith;883284]The game is simple:


Here are the terms:

Metagame The game mechanics that drive the players to care about and continue playing the game...
Defensible Designs: Can mean too many things
Camping: Sitting at one spot for a long time.
Zerg: Large group of players that rush in and kill one person before they die and then renters the fight 10 sec later.; A race in StarCraft.
Strategy: http://en.wikipedia.org/wiki/Strategy
Tactics: http://en.wikipedia.org/wiki/Tactic_%28method%29
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Old 2013-01-30, 05:39 PM   [Ignore Me] #11
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Re: [Game] Describe Your Perception


Originally Posted by Echor View Post
Defensible Designs
Areas that have an architecture that helps the defender
Do these designs only extend to area architecture?

Continent Capture
Capture of all enemy territory on a Continent
Do you consider the current continental capture to be a proper design?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-30, 05:40 PM   [Ignore Me] #12
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Re: [Game] Describe Your Perception


Originally Posted by Sunrock View Post
Metagame The game mechanics that drive the players to care about and continue playing the game...
Defensible Designs: Can mean too many things
Camping: Sitting at one spot for a long time.
Zerg: Large group of players that rush in and kill one person before they die and then renters the fight 10 sec later.; A race in StarCraft.
Strategy: http://en.wikipedia.org/wiki/Strategy
Tactics: http://en.wikipedia.org/wiki/Tactic_%28method%29
*cough*
Originally Posted by me
not based on examples or copypasted stuff. Just type in how you percieve it.
*cough*
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-30, 05:41 PM   [Ignore Me] #13
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Re: [Game] Describe Your Perception


No definitions, but my thoughts on these.


Metagame

The really important stuff should take days of cumulative effort from your whole faction to achieve or undo. I should never come back after 16 hours and not be able to see anything I did during my last play session still make an impact.

Defensible Designs

The biggest gap in base defense is information. You just can't get people into a base to defend it fast enough, by the time you muster any meaningful force it's already completely overrun. Also not having internal radar in bases makes it way too easy for small groups to just troll base defenders for hours.

Camping

Doesn't bother me, what is a front line if not hundreds of people camping?

Zerg

Shouldn't be an issue once the mission system comes online.

Strategy

There isn't a whole lot of strategy in the game right now since the resource battle really isn't all that meaningful until you've pushed someone back so far that they start running out. Unfortunately that just encourages them to leave the continent, not to fight back. There need to be ways of killing a big army by cutting off their supply lines. Supply lines are the whole reason why defending stuff actually matters in a war.

Tactics

Work pretty well.

Spec Ops

Don't really see this as much of a factor in the game, since there is no expensive infantry. You could theoretically make a squad of top notch players and call them spec ops, but let's be real here: infantry in this game is only as reliable as their spawn point.

(Weapon) Balance

Infantry is so focused on short range urban warfare tasks like clearing buildings in PS2 that there is an extreme emphasis on those extremely fast firing bullet hose guns that pwn in close quarters. I don't know if they are overpowered in all possible scenarios, but they certainly dominate the scenario you most often encounter.

Organized Outfits

As far as I'm concerned there should be more emphasis on outfits being able to harness the Zerg, so that a small group of thinkers and organizers can be a force to be reckoned with without needing hundreds of members.

Continent Capture

IMO needs to be based on an influence system that measures how well a faction is doing over the course of several days to determine who captures the continent, and then again. I don't like being able to snipe a continent in under an hour while it has low population or doing a pinky and the brain cap where every night you take over the world. There needs to be more of a sense of long term cumulative effort. If you held 2/3 of a continent that shouldn't be all for nothing if you couldn't push the enemy all the way back, that should be points on the board that all end up to eventually owning the place. Holding all the regions for an hour shouldn't mean as much as holding half the regions for days.

Last edited by Rothnang; 2013-01-30 at 05:42 PM.
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Old 2013-01-30, 05:56 PM   [Ignore Me] #14
Mietz
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Re: [Game] Describe Your Perception


Ok lets play your game

Originally Posted by NewSith View Post

Metagame
Strategy elements and strategic/tactical depth beyond capturing objectives.
Defensible Designs
A design granting a positive benefit for the defender and a negative one to the attacker.
Camping
Repeatedly killing enemies from an unfair advantageous position by design or neglect for the sole purpose of killing.
Zerg
A large amount of uncoordinated players moving in unison.
Strategy
Actions pertaining to resources, logistics, coordination of players and countering/disrupting the same on the enemy side.
Tactics
Actions pertaining to direct disposal of enemy forces in engagements.
Spec Ops
Small scale covert operations behind enemy lines as well as small operations focused on disruption and deterrence.
(Weapon) Balance
A scalable ruleset defining a fair engagement.
Organized Outfits
A collection of organized players with ranks, coordination, communication, leaders and objectives.
Zergfits
A large collection of players without interest in communication, objectives or coordination.
Continent Capture
The removal of all enemy footholds and enemy player presence from a continent.

Last edited by Mietz; 2013-01-30 at 06:00 PM.
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Old 2013-01-30, 05:57 PM   [Ignore Me] #15
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Re: [Game] Describe Your Perception


First one is 23, but the rest are under 20.

Metagame
A strategic state, influencing the tactical game with rewards and penalties. Changed by events in the tactical game. Gives a meaning to battles.
Defensible Designs
Designs that, at a minimun, acts as a 2:1 force multiplier in favour of the defenders.
Camping
The tactic of maximising exp by killing enemies as they emerge from Spawning. Generally frowned on and discouraged by design.
Zerg
Strategy
A strategy is the plan of tactical battles that will result in an improvement of the strategic state.
Tactics
The plans, actions and manouvers required to win a tactical battle, and advance the strategic state.
Spec Ops
A tactical task or battle best completed by squad trained and equiped for the specific situation.
(Weapon) Balance
A complex set of parameters that will require tweaking throughout the game's life.
Organized Outfits
An organisational force multiplier. Can: receive strategic orders, implement strategic plans, direct players, provide loyalty
Zergfits
An insult.
Continent Capture
A significant event (compared with an individual battle) that impacts on the strategic state.
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