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Old 2013-02-01, 10:38 AM   [Ignore Me] #16
MrBloodworth
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Re: New tool: in-browser 3D model / camo viewer


Fancy.
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Old 2013-02-01, 11:37 AM   [Ignore Me] #17
zomg
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Re: New tool: in-browser 3D model / camo viewer


Originally Posted by GrmlZ View Post
How do you get the 3d models?
I used a tool called ps2ls to extract them from the game's data files
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Old 2013-02-01, 06:29 PM   [Ignore Me] #18
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Re: New tool: in-browser 3D model / camo viewer


Good to know, might be useful for future videos.
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Old 2013-02-01, 10:05 PM   [Ignore Me] #19
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Re: New tool: in-browser 3D model / camo viewer


Just updated it with infantry models + other improvements!

http://ps2hq.com/model-viewer

(Some infantry camos are applied slightly incorrectly. Work-in-progress)
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Old 2013-02-01, 10:10 PM   [Ignore Me] #20
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Re: New tool: in-browser 3D model / camo viewer


You work fast my friend.
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Old 2013-02-01, 10:15 PM   [Ignore Me] #21
HiroshiChugi
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Re: New tool: in-browser 3D model / camo viewer


Maybe make a tablet-friendly viewer?
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Old 2013-02-01, 10:39 PM   [Ignore Me] #22
RSphil
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Re: New tool: in-browser 3D model / camo viewer


cool. and it shows the Reaver isn't covered enough in camo. the other ESF get more coverage and look better with the camo on.
cool wee web page though. i can play for a while now lol
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Old 2013-02-01, 10:53 PM   [Ignore Me] #23
Ghoest9
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Re: New tool: in-browser 3D model / camo viewer


NA LA showed a prowler.
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Old 2013-02-01, 11:36 PM   [Ignore Me] #24
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Re: New tool: in-browser 3D model / camo viewer


Originally Posted by Ghoest9 View Post
NA LA showed a prowler.
You may have been too hasty and clicked on that button before the Prowler model finished loading

I need to make it so it doesn't let you change models while it's working to prevent problems like that.
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Old 2013-02-02, 12:20 AM   [Ignore Me] #25
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Re: New tool: in-browser 3D model / camo viewer


This is awesome and I love you for it
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Old 2013-02-02, 09:16 AM   [Ignore Me] #26
musefrog
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Re: New tool: in-browser 3D model / camo viewer


Having a chance to look over the models without them leaping about and shooting me (or being shown for a couple of seconds on the killscreen) has given me a new appreciation for the beautiful and functional design and modelling in PS2.

This was one clear advantage of moving to a classes model vs PS1 that I hadn't realised till now - they seem to have taken a leaf out of TF2's book, and made each class' silhouette distinctive, aiding identification and appropriate response on the battlefield.

Apart from the clearly different MAX and infiltrator, we have the Heavy's bulky armour and shoulder pads, the LA's prominent jumppack (visible over the shoulders from the front for VS & TR), the medic's big white backpack and helmet (okay, not strictly a silhouette!), and the Engie's large backpack and high collar (although it's a smaller backpack and chunky straps for the VS).

I also like the way that the empire differences are expressed in the design differences between the implementation of the class designs. You can really see the rough, boxy, mechanical nature of the NC, the VS's disconcertingly-shaped high-tech, and TR's slick, smooth military efficiency.
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Old 2013-02-03, 12:24 AM   [Ignore Me] #27
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Re: New tool: in-browser 3D model / camo viewer


New update with some improvements and fixes:

- Improved camo selector
- Background bright/dark toggle
- Digital camo works, but it renders in wrong color (still need to sort out the shaders, but they are completely foreign to me)
- Option to move camera up/down
- Bunch of other small stuff

Known issues:
- Certain camos show up black and white. This is because the camos are shared between factions, but are rendered ingame using a faction specific color scheme that isn't stored in the camo file itself. Working on a fix.
- The camos are sometimes not rendered correctly (eg. the pattern is wrong). This is due to the way they are currently applied on the texture, but I'm working on a fix for this as well.


If anyone speaks GLSL I could use assistance in writing a shader to fix the rendering issues with camos and such.
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Last edited by zomg; 2013-02-03 at 12:26 AM.
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Old 2013-02-04, 03:33 PM   [Ignore Me] #28
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Re: New tool: in-browser 3D model / camo viewer


New version out with the additional camos added in the patch. Also includes correct camo tinting, so no more black and white camos!

Known issues:
- Camos are in the wrong position. This is because of lack of UV2 coordinates from the model (issue with ps2ls exporter, looking into it)

http://ps2hq.com/model-viewer
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