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2013-02-03, 10:41 PM | [Ignore Me] #17 | ||
Major
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Honestly I don't play PS2 cause I want a very boring competitive match. I play it cause I want to be a part of a large persistent war metagame. Something no other FPS in the world is really delivering. So no I think wasting dev time on competitive mode instead of bringing the metagame up to at least PS1 level is the wrong way to go.
The only thing I could maybe see them doing is designing one of the future continents to be symmetrical. So that when they do have stuff like UES they can have it on there. Something like a continent built an shaped by the ancient Vanu with their ruins all over the place so it make sense for it have uniform design. |
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2013-02-03, 10:51 PM | [Ignore Me] #18 | ||
First Sergeant
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even less people on the servers...
Makes me sad some people want PS2 to become less and less like PS1 and more like CS/CoD/BF/UT, don't some of you people allready have enough of those arena shooters, why must every game be like that? Anyways they're adding some MLG support or something allready so meh... |
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2013-02-04, 01:29 AM | [Ignore Me] #20 | ||
Captain
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As it has been stated countless times, there are enough (and better) "competitive" shooters out there for people who are in it for the "sportsmanship".
For people seeking to be part of a more warlike experience on the other hand there is only this, or WW2Online. So catering to the "competitive players" would end up removing (or aleast diminishing) the unique selling-point of this game. So regardless of how suitable "e-sports" is for PS2, trying to push it into the game to whatever degree is undermining the very nature of the game (or atleast resources better spent elsewhere). Seriously, why must every game these days include "e-sports" and "competitive play" even when the game itself is clearly not made for it? |
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2013-02-04, 01:54 AM | [Ignore Me] #21 | ||||
Private
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SOE is trying to do something that will both boost the popularity of their game and push forward another community that most of the time gets ignored. The people that want competition in planetside want to play planetside, if they want to play one of those other shitty and for the most part dead games they would. Last edited by shamE; 2013-02-04 at 01:57 AM. |
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2013-02-04, 03:22 AM | [Ignore Me] #22 | |||
Captain
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But still, the basic premise of planetside and the premise of "e-sports" contradict each other in my opinion. The most defining part of the "War" experience that is the basic idea of this game is the "uncontrolled" nature of war. As opposed to a controlled sportsmatch with clear defined rules, shakehands at the beginning and a clearly defined timeframe after which the game ends and the results affect some virtual leaderboard. Supporting that "competitive" mindset might ultimately lead to outfits only caring about their "outfit performance", or individuals only caring about their "personal performance". And let's be honest, that attitude is allready horribly prevalent as it is. Last edited by Babyfark McGeez; 2013-02-04 at 03:34 AM. |
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2013-02-04, 03:49 AM | [Ignore Me] #23 | ||
Captain
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This is "Happening" If people like it or not. Its not going to effect the overall game experience of massive warfare.
But i am all for it as my outfit will benefit massively. As we play online games for this reason. I have my reservation of PS2 being a Esports. But with some big changes it can.
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2013-02-04, 05:20 AM | [Ignore Me] #24 | ||
Sergeant
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I think the game will survive a couple of outfits duking it out in competitive mode.
Besides, it probably won't even be whole outfits. Try pitching something above 7v7 to MLG or other ESPORTS leagues. They'll show you the door. So in essence what competitive mode boils down to is that every day there will be a handful of people removed from the persistent world fighting against each other in an instance for maybe a few hours top. Big deal. On the other hand, the e-sports factor can not be overestimated when it comes to attracting new players. A commitment to e-sports also means that SOE has to take this game at least somewhat serious, something from which everyone would benefit. Last edited by raw; 2013-02-04 at 05:22 AM. |
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2013-02-04, 05:22 AM | [Ignore Me] #25 | ||
Major
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This game doesn't need a competitive mode. People forget that once there are alot more continents in the game the 'competitive mode' will be between the outfits doing resecures/captures, like the old game. A competitive mode is only for stroking epeens which will happen enough in game already
But it's going to happen. I can think of many things they could do to improve the game rather than waste rescources this. |
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2013-02-04, 05:24 AM | [Ignore Me] #26 | |||
Sergeant
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Why would anyone even bother e-sporting their title without demos? |
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2013-02-04, 05:26 AM | [Ignore Me] #27 | |||
Sergeant
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2013-02-04, 06:38 PM | [Ignore Me] #28 | ||||
Private
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So for me in an indirect way it can actually enhance the meta game. Forging rivalries that will definitely boil over into the persistent battlefield. Bragging rights for factions, and more importantly a victor. After-all all wars are eventually won or cease at some point. Anything different is not a war. With that said it really depends on how you want to look at it, because I can argue that the current metagame is extremely unrealistic and not remotely representative of an actual war. Sure the combat is fun, exciting, and it has the size required to represent a futuristic battlefield. However, since when has a war been fought with infinite human resources? Add the ability to far too often capture important facilities relatively uncontested, and the biggest factor being that no one can win, ever. Making the current metagame nothing but a time kill IMO and not realistic. You don't fight wars to never gain anything, you fight wars to win. So depending on how they setup competitive it can actually bring a more appropriate and realistic feel to the battles. Assuming that squads will have to account for the fact that they can't send endless zergs at a base and continue to attack until the opposing force decides to logoff in greater numbers than their own. Leaving the door open for battle tactics and soldier skill to play a greater role than it currently does. Battles shouldn't start and end at a set time (at least not in this fashion), but they also shouldn't be won because more Terran had to logoff than NC. Plus, as alluded to earlier after capturing a facility, how "warlike" is it for someone to be able to cap it uncontested one hour after your massive and hard fought battle? Creating a system that better replicates what it actually means to gain and lose territory or soldiers can definitely be a huge benefit in bringing this war to life so to speak. But, again it all comes down to how they set it up. I think something more in-depth than a ladder is definitely required. If you disagree with me, that's fine. I definitely understand and appreciate the heart of this game. The good thing is, bringing this game to the esport scene won't change what you love about PS one bit as the core metagame and persistent world is still there. Last edited by SoUnreal; 2013-02-04 at 06:41 PM. |
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2013-02-04, 06:47 PM | [Ignore Me] #29 | |||
Private
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Right now the only options for competitive gamers are Warsow (small community not much happening), Quake Live (terrible community tbh), and CS. Maybe shootmania now.. Two of those games are old, so no there's not much there as far as new and competitive shooters goes. |
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2013-02-04, 07:25 PM | [Ignore Me] #30 | |||
Sergeant Major
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Planetside isn't just an FPS it's also an MMO set in a persistent game environment. That your idea would have 0 affect on the core game and players not interested in E-Sports is doubtful. SOE's interest in E-Sports already influences their design on the game. There's also development time and in the case of a mode rather than a separate server it could also impact regular gameplay. However, in saying all that and being anti E-Sports in PS2 myself, I would still consider support for your idea for a separate server. In terms of design philosophy for MMOs I've always thought it to be better to have various rulesets on different servers, rather than try to accommodate on a single ruleset groups of players who often have diametrically opposed views on what's good gameplay. This way players like you can have your E-Sports that you love, without ruining the game for the rest of us, as our servers can then have no E-Sport stuff at all. |
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