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2013-02-13, 05:17 PM | [Ignore Me] #7 | ||
Staff Sergeant
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These are shots to kill from someone named Atra on the official forums, I don't see why they can't be trusted.
Shots to Kill: This was done on a VS character with everything stock (Vehicle values are for front/side/rear where they apply) Magrider: 5/4/3 Lightning: 4/3/2 Flash: 1 Sunderer: 4 Scythe: 2 Liberator: 6 ACE turrets: 1 (if turret is being manned, it 1 shots the gunner and leaves turret at ~50%) infantry- direct hit: 1 close splash: 2 medium splash: 4 max: 2 (1 shot does about 75% dmg) NMG shielded heavy: 1 |
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2013-02-13, 07:31 PM | [Ignore Me] #12 | ||
Corporal
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Thanks Jaybonaut!
I was ecstatic when I saw the patch notes and saw they added the AV Turret and was looking for a video of it. I think the power of it is pretty reasonable considering how slow the re-fire time is. According to Jaynonaut's video even at maximum certification it still takes 4.5 seconds which sounds pretty good to me. I am very glad to see it is wire guided and not lock on. It will make it a more skillful weapon to use. In order to take out a Lightning moving at top speed for example you will either have to lead it well or know how to guide the rocket properly. That goes double for aircraft (unless they are just hovering trying to farm, in which case they deserve to get taken down with ease). Maybe now that the wire guided mechanics have been programmed into the game they will think about revamping lock-on weaponry (Annihilator for example) so they use this mechanic instead. One thing though, I wonder if the whole "infinite range" thing Jaybonaut mentioned is "working as intended". I would personally think that it would have a maximum range because of the guidance and that it would explode once it passed that range. Either way I'm happy to see the Engineer's arsenal expand. |
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2013-02-13, 10:44 PM | [Ignore Me] #15 | |||
Major
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If only it acted like a TOW on BF3. Where you can fire it off and it'll curve and loop back around forever (or until a max flight time). But THAT would be OP as you could fire over and behind shields. |
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