Gameplay: project sentinel - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: That's one spicy meatball!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 2013-02-10, 02:11 AM   [Ignore Me] #1
adaroe
Private
 
project sentinel


The I dea starts off with a new class.

The sentinel.

ability: a wall or bubbly type shield that would last a couple seconds and would block enemy fire. similar too but far less powerfull than the shield from resistance 2s soldier.

weapons: Lmgs, this would be the second class to use them.

Utility: this is where things get complicated, the utility is a single use deployable that would be purchased with resources. This deployable would basically be a mini building.

how it would work: the player would purchase a building in the same way they do C4
or grenades. they would then go into the field and place a construction kit that would be vulnerable to grenades, tank fire, even bullets. with the kit deployed either an engineer would help, or a set time would elapse and the building would spawn.

here are a few examples of buildings that could be deployed

bunker: a mid size building with a shield door and windows could take about 8 decimator rockets to destroy but could be repaired

turrets: just like ingame turrets except after being destroyed 3 times they dissapear

artillery: well this is another can of worms so ill leave it at that.

comm station: would report people within a set vicinity of the base and would act like radar, detecting incoming enemy aircraft.

spawn unit: would undergo the same rules as an s-ams and would allow people to create makeshift bases

possible additional units include basic walls, gates, etc.



The point of this is to let players drive the content of the game and while I know it shows many possible balance issues just think of the promise it shows.

Last edited by adaroe; 2013-02-11 at 02:56 AM.
adaroe is offline  
Old 2013-02-10, 04:15 AM   [Ignore Me] #2
Micro
Sergeant Major
 
Micro's Avatar
 
Re: project sentinel


Just a quick question; was this made with Google Translate (no offense)?
Like... I dunno, I just had a hard time trying to read this.
Micro is offline  
Old 2013-02-11, 02:47 AM   [Ignore Me] #3
adaroe
Private
 
Re: project sentinel


yesh, yesh it was.. [edit: there a little better now?]

Last edited by adaroe; 2013-02-11 at 02:52 AM.
adaroe is offline  
Old 2013-02-11, 04:38 PM   [Ignore Me] #4
SGOniell
First Sergeant
 
Re: project sentinel


Don't like the idea, people could abuse the hell out of it
SGOniell is offline  
Old 2013-02-14, 04:56 PM   [Ignore Me] #5
camycamera
Major
 
camycamera's Avatar
 
Re: project sentinel


they wont put in any more classes.
camycamera is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:10 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.