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2013-02-20, 04:40 AM | [Ignore Me] #1 | ||
Captain
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Looks good. Not a fan of SMGs. But the Animations on them look really good. Render distance tweaks. I presume is what the main servers have and will be rolled out to the others. And Misc is station shop stuff? ------------------------------------------------------------------------------------------------- Updated. With Patch Notes: All servers will be brought down at 6:00 AM PT for a game update. Downtime is anticipated to be approximately 90 minutes. Players may note the following changes: General Updates · Tweaks have been made to render distance values Infantry Updates · Corrected an issue while using HR-NV on an SMG on low settings that would make it difficult to see other players within 20m · Dying and reviving with the VS Eridan SX5 HS/NV Scope equipped will no longer cause the scope to become misaligned. Icon for the VS Eridani SX5 should no longer be misaligned · If an engineer turret is placed on or near a vehicle pad, they will be deconstructed when a vehicle spawns. Vehicle Updates · Optics will no longer persist when switching from gunner to the driver’s seat in various vehicles Item Updates · New SMG’s and customization items UI Updates · Players with outfit tags should be able to see kill messages in chat · Made it so players can see hotspots on continents they are not on. · While using the Enemy/Ally HUD color scheme, the influence pie chart will only display 2 wedges (ally vs enemy) instead of three (two of them being red anyway) · Squad leaders should now be properly added to the Command Chat voice channel · Squad leaders that belong to a platoon should now be able to promote a member of their squad to the role of squad leader. · Fixed an issue where changing an outfit member’s rank would not always work on the first attempt · Corrected an issue where multiple consumable tints could not be purchased at once in the Premium Early Access section of the depot · Submachine guns should now appear properly in the depot when filtering for Infiltrator or Heavy Assault weapons · Influence percentages on the HUD should now update more dynamically · Fixed an issue where purple generator icons were being displayed on the respawn map instead of the appropriate destroyed generator icon · Will no longer display a “Killed by []” message in chat when you are killed by a pain field Facility Updates · Fixed the spawn location for Xelas South Bridge · Made fixes to the coverage of multiple spawn room pain fields including: o Zurvan Pump Station o Zurvan Network Complex o All forward spawns for Dahaka o Saurva Data Storage o Mao Southeast Gate o Mao Southwest Gate o Rashnu Cavern o Rashnu Southern Pass o Allatum Broadcast Hub o Allatum Research Lab o Hvar Northgate Garrison o Auraxicom Substation o Wokuk Shipping Dock o Wokuk Storage Yard o Camp Waterson o Elli Barracks Complex · Should now be able to successfully capture the Freyr Substation forward spawn point · Fixed the spawn point at the NS Refinery · Made fixes so the spawn room shields will properly change faction when the point is captured across the following areas: o Hvar, Southeast Forward Spawn o Mekala, North Forward Spawn o Tumas, Northeast Forward Spawn · All jump pads at Tawrich Depot should work correctly again · All teleporters at Andvari Bio Lab should have functioning shields again · Amerish’s East Hills Checkpoint should now display correct region info in the HUD · All jump pads and air vehicle pads at Elli Amp Station should now properly recognize the Empire in control of the facility · Saerro Listening Post’s teleporter room has had its pain field re-enabled · Fixed an issue where specific door shields at Zurvan would be invisible when viewed from certain angles · Corrected some missing wall textures at Tawrich · Corrected ramp geometry errors across all amp stations · Regions of the Vanu Archives should no longer display as part of Snake Ravine in the HUD Audio Updates VS Flare audio should no longer cut out when running low on ammo
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Last edited by Pella; 2013-02-20 at 05:17 AM. |
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2013-02-20, 07:51 AM | [Ignore Me] #11 | ||||
Sergeant Major
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Higby stated in the community meeting it will be around june/july and should be the jungle continent Hossin
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2013-02-20, 08:16 AM | [Ignore Me] #15 | |||
Sergeant
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As long as PS2 is getting constant updates, no matter the size, and improving the game for everyone, then I'm happy. There is not going to be 1 miracle patch that fixes the whole freakin game. I think that is what people are expecting. They're thinking "when is the patch that'll finally fix the game come out?" It's being fixed in many, many patches continuously. |
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