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Old 2013-02-21, 01:13 PM   [Ignore Me] #1
Babyfark McGeez
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Delete the crown


It sucks the fun out of indar and puts any empire holding it at a disadvantage due to dolts ONLY going there and ignoring EVERYTHING else.

I know this probably wont be an issue anymore when we will no longer have permanent 3-ways on each continent (intercontinental warfare, it's so needed), but untill then these three tiny hexes are better moved to the surrounding bases.
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Old 2013-02-21, 01:31 PM   [Ignore Me] #2
zulu
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Re: Delete the crown


Give some reason for zergs to go somewhere other than the Crown. Increase capture XP, make cutting off a territory increase spawn times considerably, or make territory more important. Don't just delete something people like because it doesn't jibe with some players' expectations.
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Old 2013-02-21, 01:41 PM   [Ignore Me] #3
maradine
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Re: Delete the crown


Originally Posted by Babyfark McGeez View Post
It sucks the fun out of indar and puts any empire holding it at a disadvantage due to dolts ONLY going there and ignoring EVERYTHING else.
Sounds like an issue with the dolts, not the real-estate.
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Old 2013-02-21, 01:45 PM   [Ignore Me] #4
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Re: Delete the crown


What disadvantage are you talking about?
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Old 2013-02-21, 01:53 PM   [Ignore Me] #5
Ghoest9
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Re: Delete the crown


The OP has a point.

This issue may be the players in a sense - but the players are what they are and the game must be designed with them in mind.

The crown has turned into a big trap that prevents the game from being dynamic.
The situation actually getting worse not better.
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Old 2013-02-21, 01:54 PM   [Ignore Me] #6
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Re: Delete the crown


I would pay 100 station cash for them to remove it. Offer a server that has a Crown-less Indar and I will move to that server.
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Old 2013-02-21, 02:23 PM   [Ignore Me] #7
Babyfark McGeez
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Re: Delete the crown


To further illustrate the problem, atleast on Miller i haven't seen Indar changing hands ONCE since the warpgate rotation (allways been VS).

The disadvantage here is that whoever owns the crown has slim to none chances to even get close to cont-locking indar, due to their numbers being concentrated at that tiny 3-hex outpost in the middle of the map.

I think the main reason for these issues is that Indar has an outpost in the middle of the map. On esamir in that location is the only tech plant on that continent. Amerish does not have a single base in the middle of the map but rather 3-4. Removing the crown and adding the three hexes to the surrounding outposts would improve the map flow imo.
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Old 2013-02-21, 02:55 PM   [Ignore Me] #8
elementHTTP
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Re: Delete the crown


NUKE the crown ,TI alloys and crossroads hell whole indar !!
whole indarside thing is getting on my nerves there is no point in having more then one continent !
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Old 2013-02-21, 03:19 PM   [Ignore Me] #9
AThreatToYou
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Re: Delete the crown


But, the Crown/TI/Allatum/the base above crown/zurvan/crossroads are the only places I have fun in this game..
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Old 2013-02-21, 03:21 PM   [Ignore Me] #10
Sardus
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Re: Delete the crown


I've never been a big fan of the crown.

I really like the crossroads though. That should be the middle of the map
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Old 2013-02-21, 03:22 PM   [Ignore Me] #11
NewSith
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Re: Delete the crown


Originally Posted by AThreatToYou View Post
But, the Crown/TI/Allatum/the base above crown/zurvan/crossroads are the only places I have fun in this game..
I rarely play on Crown or any surrounding hexes, but this.

The Crown is perfect in its designs. If anything, evey base and outpost should be designed after it. Because if it gets removed it's back to trying to find a balanced fight 24/7 and failing.


EDIT: At least with the Crown, I can go somewhere where defending is fun and not just a complete steamroll every time.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-02-21, 03:30 PM   [Ignore Me] #12
Babyfark McGeez
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Re: Delete the crown


Originally Posted by NewSith View Post
I rarely play on Crown or any surrounding hexes, but this.

The Crown is perfect in its designs. If anything, evey base and outpost should be designed after it. Because if it gets removed it's back to trying to find a balanced fight 24/7 and failing.


EDIT: At least with the Crown, I can go somewhere where defending is fun and not just a complete steamroll every time.
Then make three "crowns" and replace the whole Alloys/Hydroponics/Crossroads area with them, would still be better for map flow.

The problem is not the design of the crown (which i agree is fine) but that a single base is in the middle of the map.
And unlike esamir, it's not a meaningful tech plant but a small 3-hex outpost.

And my point still stands; When was the last time you saw Indar changing ownership?
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Old 2013-02-21, 03:38 PM   [Ignore Me] #13
NewSith
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Re: Delete the crown


Originally Posted by Babyfark McGeez View Post
Then make three "crowns" and replace the whole Alloys/Hydroponics/Crossroads area with them, would still be better for map flow.

The problem is not the design of the crown (which i agree is fine) but that a single base is in the middle of the map.
And unlike esamir, it's not a meaningful tech plant but a small 3-hex outpost.
Well, my point still stands either, currently The Crown is both PS2's curse and blessing. There were several suggestions on making The Crown give some extremely useful benefit.


Originally Posted by Babyfark McGeez View Post
And my point still stands; When was the last time you saw Indar changing ownership?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-02-21, 03:46 PM   [Ignore Me] #14
MaxDamage
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Re: Delete the crown


Delete NC MAXes.
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Old 2013-02-21, 03:46 PM   [Ignore Me] #15
Baneblade
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Re: Delete the crown


The Crown is going to be buffed to be an Interlink when that base type is introduced.
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