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2013-02-21, 01:13 PM | [Ignore Me] #1 | ||
Captain
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It sucks the fun out of indar and puts any empire holding it at a disadvantage due to dolts ONLY going there and ignoring EVERYTHING else.
I know this probably wont be an issue anymore when we will no longer have permanent 3-ways on each continent (intercontinental warfare, it's so needed), but untill then these three tiny hexes are better moved to the surrounding bases. |
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2013-02-21, 01:31 PM | [Ignore Me] #2 | ||
Corporal
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Give some reason for zergs to go somewhere other than the Crown. Increase capture XP, make cutting off a territory increase spawn times considerably, or make territory more important. Don't just delete something people like because it doesn't jibe with some players' expectations.
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2013-02-21, 01:53 PM | [Ignore Me] #5 | ||
Lieutenant Colonel
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The OP has a point.
This issue may be the players in a sense - but the players are what they are and the game must be designed with them in mind. The crown has turned into a big trap that prevents the game from being dynamic. The situation actually getting worse not better.
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Wherever you went - Here you are. |
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2013-02-21, 02:23 PM | [Ignore Me] #7 | ||
Captain
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To further illustrate the problem, atleast on Miller i haven't seen Indar changing hands ONCE since the warpgate rotation (allways been VS).
The disadvantage here is that whoever owns the crown has slim to none chances to even get close to cont-locking indar, due to their numbers being concentrated at that tiny 3-hex outpost in the middle of the map. I think the main reason for these issues is that Indar has an outpost in the middle of the map. On esamir in that location is the only tech plant on that continent. Amerish does not have a single base in the middle of the map but rather 3-4. Removing the crown and adding the three hexes to the surrounding outposts would improve the map flow imo. |
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2013-02-21, 03:22 PM | [Ignore Me] #11 | |||
The Crown is perfect in its designs. If anything, evey base and outpost should be designed after it. Because if it gets removed it's back to trying to find a balanced fight 24/7 and failing. EDIT: At least with the Crown, I can go somewhere where defending is fun and not just a complete steamroll every time. |
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2013-02-21, 03:30 PM | [Ignore Me] #12 | |||
Captain
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The problem is not the design of the crown (which i agree is fine) but that a single base is in the middle of the map. And unlike esamir, it's not a meaningful tech plant but a small 3-hex outpost. And my point still stands; When was the last time you saw Indar changing ownership? |
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2013-02-21, 03:38 PM | [Ignore Me] #13 | |||
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