Improvement: My thoughts for PS2 metagame and stuff. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Stirred, not shaken.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 2013-02-26, 09:04 AM   [Ignore Me] #1
FoxKnight
Private
 
FoxKnight's Avatar
 
My thoughts for PS2 metagame and stuff.


- 1st Point. We need a Common Pool Aircrafts(CPAs). They can be designed to have an Empire skin, but hit box, speed, firepower are the same and can be spawned from any base with a air platform.The CPAs can be spawned without any linking facilities. Speed and Handling: I would make them fastest and best handling out of all aircrafts. Weapons load out: I would have maybe Dual wing type weapons. Each wing can be loaded out like a max. Example: they can have Dual machine guns, or Dual Enforcer type missiles or maybe even Dual drop bombs. Or if they wanted one Machine gun and one Missile. I would not allow them to have access to rocket pods or Lock-on Missiles. Like a max they can be fire simultaneously using the right and left mouse buttons.

Reason for Point 1 - With a CPAs we are now able to link Empire Specific Fighters(ESF) and Liberators to a facility like an Amp station or the return of the Dropship centers. Controlling this base allows the ESF and Libs to be spawned at any linked facility.

- 2nd point. Now lets add a generator room to each base that controls the base benefits. Knocking out this generator would take out the benefit to the linking bases. The generator room I would design to be able to be held by one squad. I would make it 2 rooms, one smaller one to contain the gen and a bigger one set with cover from both directions. The Entrance of the big room would be covered by a shield.


Reason for Point 2 - With this we can now have behind enemy lines black ops to knock out an Empire's heavy equipment.
A bonus point - with out the ability to hot drop on an enemy control base we can use galaxies.

Last edited by FoxKnight; 2013-02-26 at 10:31 AM.
FoxKnight is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:57 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.