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2013-03-14, 04:53 AM | [Ignore Me] #1 | ||||
Contributor First Sergeant
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Hi all,
Saw this on reddit but no thread here about it. I'm pretty happy about this change as I think the way AT mines can be thrown around at the moment is pretty lame. What do you guys think about it? Is this the end of the suicidal anti-sunderer engie? edit: Higby did respond to the possibility that an engie could just explode his mines with a grenade. He also gave further details saying that any class could disarm a mine by shooting it. See the discussion here, important quotes below : '666 Westy543' who asked:
Last edited by Sonny; 2013-03-14 at 09:47 AM. |
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2013-03-14, 05:01 AM | [Ignore Me] #2 | ||
Now that would be very good! I like it
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-03-14, 05:47 AM | [Ignore Me] #3 | ||
YES! Will we be able to see actual minefields in the near future? I hope so.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-14, 06:23 AM | [Ignore Me] #6 | ||
Staff Sergeant
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Mines actually working like mines hasn't broken any other games that employ them correctly (i.e. BF3 and PS1 to mention but them).
I don't care if it makes some people cry because they can't frisbee kill a vehicle anymore. Lamest thing ever. |
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2013-03-14, 08:33 AM | [Ignore Me] #7 | ||
Master Sergeant
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As frustrating as having your Sunderer insta-killed by mines is, this proposed change is going to cripple defensive efforts.
This game, as it is now, is about controlling spawns. If you attack, you have to push defenders off the points and corner them in their spawnrooms. As defenders, you have to take out enemy spawn points as fast as they come, or else at the very best, you have a never ending battle. If mines become a non-threat to parked sunderers, then Blockade armor will be THE defacto choice. That means Sunderers will become much stronger versus other vehicles and HA rockets. I've seen many "arguments" that a team using a sunderer should require a team to take out a sunderer. However, when I play, I see teams trying vainly to hold points (bases and points not really designed for defense) while one or two guys try to take out the sunderer. So the whole "suicide engy" vs. Team argument is flawed IMO. There IS a team effort against the Sunderer, it's just not all focused AT the Sunderer. THIS is what people fail to see and understand. Making Sunderers harder to kill is going to cripple defenses even more. One last point: I'll just spec into sticky grenades now. So it will be click-click-G instead of click-click. |
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2013-03-14, 08:50 AM | [Ignore Me] #9 | ||
Want I'm thinking about now is the wording of the tweet. Will you only be able to remove mines by either driving over them or by disarming them? Will firing at them no longer have any effect? Could make for some very interesting gameplay.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-03-14 at 09:32 AM. |
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2013-03-14, 09:37 AM | [Ignore Me] #12 | ||
First Sergeant
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Throwing mines=bad. Agreed. But changing it so they only go off when driven over? If the target that mine is geared for is within the proximity radius of the mine it should go off regardless if there is any movement.
They just need to implement a set time for each mine placement and call it a day. And if they implement a set time on mines there needs to be the same on c4. The fact that a light assault can use his jetpack and drop c4 with the same ease needs to also be modified. |
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2013-03-14, 09:42 AM | [Ignore Me] #14 | ||
Except if that is indeed no longer possible.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-14, 09:43 AM | [Ignore Me] #15 | |||
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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