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PSU: We have made some performance optimizations
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2013-03-19, 04:22 PM | [Ignore Me] #7 | ||
Sergeant
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Ok just gave it a little test run and i gotta say hats off to SOE cz for once they have actually made a proper noticeable difference in fps..
Now at first when i started at the warpgate it didnt seem very different.. got the same fps as normal but then i hit a biolab and WOOOW !!! I cant explain how good it felt running around smoothly with TONS of people attacking from everywhere.. Before i would hit around 23-25 with a fully packed biodome.. and also before i was getting CPU bottlenecked in those areas with many people around.. This time i noticed i had no CPU bound issues and it ran incredibly stable at 28-31 fps.. And if i reduce it to 90 or 95% render quality it hits 35-40 fps !! Dunno what they did but they did something ! Good Job SOE ! |
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2013-03-19, 04:40 PM | [Ignore Me] #8 | ||
Captain
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The patch is great, I don´t think I remember better FPS since beta!
I also think the anti-aliases are working better now, but maybe because my FPS doesn´t drop under 40 anymore so everything is more beautiful now! I don´t see CPU anymore on the fps counter, only GPU now! |
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2013-03-19, 04:51 PM | [Ignore Me] #9 | |||
Major
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god damnit, i want to test NAOW but i cant, stop making me jealous |
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2013-03-19, 07:51 PM | [Ignore Me] #12 | ||
Staff Sergeant
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Ground combat...FPS is fine. Air combat...FPS is horrible. I believe it's server side. I'm also seeing the "debris all over the ground" bug that was present in beta. There's significant hitching and lag at times with ground combat.
i5 3450 @ 3.1Ghz Nvidia GTX 660 1tb HDD @ 7200 rpm 8GB ram |
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2013-03-20, 03:55 AM | [Ignore Me] #14 | ||
Private
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Got better fps after the patch implemented yesterday (something like +10 fps in pitched battles); sutter when loading new terrain while driving in a fast-moving vehicle got better too: I was able to fly my mosquito from TR Indar warpgate to Zurvan and land inside the courtyard without crashing - which was nigh impossible before.
On the other hand screen flicker bug got worse; previously it either fixed itself after some time or the game froze; now it is accompanied by fps jumping around like carzy (~2-40) and eventual freezing. At least, that's how it happened those two times I've had it during the last night. Intel i5 650 @ 3.20 Hz 3.20 Hz 4 GB RAM GeForce GT 240 Windows 7 64-bit Last edited by Takoita; 2013-03-20 at 04:04 AM. |
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2013-03-20, 04:08 AM | [Ignore Me] #15 | ||
Sergeant
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XoO has noticed that this patch fixed many of the issues we had, but introduced micro-stuttering at random intervals for almost everyone. Some people have also reported frame-rate drops of under 20 in certain areas, such as while flying over facilities.
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