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2013-04-11, 07:00 PM | [Ignore Me] #1 | ||
Brigadier General
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Hello again Folks.
So, take a look at this image. Keep it open, you gonna need it while you read the rest. http://i.imgur.com/XzkLcly.jpg Now, lets explain this: Planetside 2 will change quite a bit with the addition of the lattice currently on the test server. From the playtests I participated in yet, and from expirience with Planetside 1, I know quite well what is going to happen: Its going to be awesome, really really awesome. But even the Hex Lattice isnt going to fix the fundamental problem Planetside 2 has: There is no real goal. There isnt really anything to archive, and there wont ever be, because its a game. So during the days of Planetside 1 and also in Planetside 2, we made our own goals. We made plenty, all the way from “capturing that base” up to “capturing that continent”. And while those goals provide a reason to fight for your squad or Platoon, they arent enough reason to get your entire faction working together. And having the entire VS working together on Werner and later on Gemini are some of the most fun memorys I made in Planetside 1. So I obviously want that back. Lots of other people want that as well, and because we lack that in Planetside 2, lots of folks arent playing as much as they usually would, or dont play at all because they just wait. To get that back, and to get all those players back, we need a Global lattice. Devs said in the past that this is going to happen but that 3 continents arent enough to make it happen, and I agree there. With hossin, we have 4, and that is enough. So, picture: 3 of the Continents, lets say Amerish, Indar and Esamir, get one of the footholds removed. That means on those 3 continents, only 2 factions have a foothold. On those 3 continents, there would mostly just be a 2 way fight, as opposed to the usual 3 way we have on all 3 continents. The leftover warp gate that is now empty becomes a actual warpgate. And that warpgate leads to the last continent, in this case Hossin. In other words: In order to get to Hossin, a faction needs to have a connection from one of its footholds to the warp gate that leads to Hossin. Bang, Global Lattice, quick and simple. As for the why, because I know a lot of people will be asking this: Planetside 2 cannot support a 4th continent in the same setup we have right now. Population would be spreaded even thinner, means pop imbalances on continents would happen more often, means proper fights would happen less often. Nobody wants that. The situation gets even more problematic when Searhus comes along. So before that happens, a solution should already be in place. Global lattice is the solution. Another important reason for this is the removal of constant, forced 3 way fights. Planetside played quite different in a 2 way fight than it did in a 3 way, and Planetside 2 will also be quite different in a two way. Right now we never got a real 2 way fight unless one faction completely left a continent. With this idea here, we always have the choice between fighting a two way fight or hopping onto Hossin to have a 3 way going. That means a lot more diversity in strategy than we have right now. Im sure there are some other reasons why this should happen with the addition of Hossin, but I cant think of anything more right now. I just hope this here reaches the devs and happens. It doesnt matter if the lattice gets set up like I suggest, or gets set up some other way, its only important that we get the global lattice. I want that epic global strategy again that made me play Planetside 1 for years. Basti |
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2013-04-11, 10:05 PM | [Ignore Me] #8 | ||
I would prefer that there were no permanent footholds. I think this would add a level of automatic balancing to the game. (Is that what Fig.3 is depicting?)
Explaination: Right now everyone complains when their empire is in control of a particularly un-loved warpgate on Indar. If all warpgates were dynamic and you could lose all warpgates owned by your empire, except the very last one on the very last continent, then i think purposely moving the flow of battle so that your empire owns the community preffered warpgates would be an awesome strategic addition to the game. Basically another win condition. Simply make it that if you are warpgated by a single empire on one continent, that warpgate is then flipped and will now be owned by the attacking empire. the Defending empire is then not only ejected from the continent they are warpgated on, but also loses the linked warpgate. If they do not own another pair of warpgates somewhere on Auraxis, then they simply cannot be ejected and instead of their warpgate flipping, they simply get humiliated in some fashion instead. Be it the payouts that will ensue on the forums, factionwide weaponlock for 15 seconds (a la TF2 losing team) or replace all avatars of the faction with skinny naked/underpants/payjama versions ;p
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”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles” Matt Higby on the scope of Planetside 2 Last edited by Brusi; 2013-04-11 at 10:08 PM. |
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2013-04-11, 10:22 PM | [Ignore Me] #9 | ||
Brigadier General
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That doesnt work because of the population.
The reason why each faction has 2 Footholds with my idea is because they need to be able to have a save spawn point for two full pop locks. That is absolutly needed. Sanctuarys would be a better solution for this, but those take extra time to be created, and i rather have a global lattice sooner rather than later. |
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2013-04-11, 10:22 PM | [Ignore Me] #10 | |||
Major
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What Basti is suggesting is similar to my Figure 5, where each faction shares two Continents apiece, but my idea had Sanctuaries in addition to the "foothold" Warpgate. ...Like we wouldn't pay for such a Cosmetic anyways? |
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2013-04-11, 10:40 PM | [Ignore Me] #11 | ||
Contributor Lieutenant Colonel
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I can only hope that someday we'll get Sancs back. IMO their benefits outweighed any disadvantage.
What's needed more than Sancs is to take these skirmishes and circle jerks that we've been doing and give it some meaning. One continuous campaign to zero base the NC. We need this shit. Make it happen Basti! |
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2013-04-11, 11:08 PM | [Ignore Me] #13 | ||
Master Sergeant
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I don't really get how this would be better with the population problems. Instead of having bigger 3-way fights, it would be reduced to 2-way fights on 3 continents. Then everybody would play on the hossin, since it would have the biggest battles so it would also have most of the players. So, this system would make indarside to hossinside. Right?
You have to remember that whatever worked in ps1, will not work that well on ps2. That's why sequels are very different to the originals nowadays. Cod generation at it's "best". |
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2013-04-11, 11:19 PM | [Ignore Me] #14 | |||
I think the gate connections should be static and everything else dynamic ;p 4 Continents means 6 distinct Warpgate Pairs. One Empire can own multiple Pairs of Warpgates, but no empire can ever own less than 1 pair.
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”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles” Matt Higby on the scope of Planetside 2 Last edited by Brusi; 2013-04-11 at 11:28 PM. |
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2013-04-11, 11:20 PM | [Ignore Me] #15 | |||
Sergeant
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We already have a pajama wearing faction. It's called Vanu Sovreignty. |
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