Why the infantry changes in GU08 are good for the game. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: your weapons are locked here.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-05-01, 02:59 PM   [Ignore Me] #1
kidriot
Sergeant Major
 
kidriot's Avatar
 
Why the infantry changes in GU08 are good for the game.


Latest article @ The Mittani:

http://themittani.com/news/planetsid...osed-lethality

Why foregrip weapons having a negative side-effect is an improvement over the current system.
kidriot is offline  
Reply With Quote
Old 2013-05-01, 03:02 PM   [Ignore Me] #2
DeltaGun
Sergeant
 
Re: Why the infantry changes in GU08 are good for the game.


I think any change would be good ust for the sake of change.

However, saying that its mechanically a good change is really hard since we have not yet seen the final product.
DeltaGun is offline  
Reply With Quote
Old 2013-05-01, 03:08 PM   [Ignore Me] #3
EvilNinjadude
Second Lieutenant
 
Re: Why the infantry changes in GU08 are good for the game.


Good article. We'll be seeing the long-range certs like Forward grip staying long-range, and the others like Laser Sight staying short-range. A

But my favorite way to kill will still be the Rocket Launcher direct hit. Effective against all targets at short to medium range, instakill versus stationary targets.

Also, did they fix recoil on the test server yet? As of this morning there was only CoF, no recoil. And in the patch notes they're also decreasing the benefit of stacking compensator with forward grip, so expect more recoil instead.

Do you think there will be a problem with certain weapons who get more unlockable attachments by default (this is reputedly the case for the NC6 Gauss SAW)?
__________________
EvilNinjadude is offline  
Reply With Quote
Old 2013-05-01, 05:16 PM   [Ignore Me] #4
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: Why the infantry changes in GU08 are good for the game.


Thats kind of speculative IMO.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2013-05-01, 06:08 PM   [Ignore Me] #5
Fenrys
Major
 
Fenrys's Avatar
 
Re: Why the infantry changes in GU08 are good for the game.


First paragraph is nonsense. Stopped reading there.
Fenrys is offline  
Reply With Quote
Old 2013-05-01, 06:50 PM   [Ignore Me] #6
DirtyBird
Contributor
Lieutenant Colonel
 
Re: Why the infantry changes in GU08 are good for the game.


Originally Posted by Fenrys View Post
First paragraph is nonsense. Stopped reading there.
This one?
LMGs will finally 'feel' like LMGs. This is largely because it will now take about 2.5 seconds to swap to the LMG while walking and around 2 seconds while sprinting (assuming an attached foregrip). This is a huge change to the way infantry fighting will play out. Reloading your 100-round-mag LMG while sprinting forward to pop right back into action was the norm in a lot of situations (Bio Labs exempted). Now, with foregrip having a penalty, heavies toting large-magazined LMGs with foregrip (which will be the majority of them) will have to take their time when attacking and retreat when defending. It'll give infantry fights a much-needed 'ebb and flow', and direct close-quarters battles to more CQB-oriented weapons. You'll see more laser sights, SMGs and shotguns than ever before because the 100mag LMG is no longer the king of medium-to-short range engagements. You'll have to think about when you swap to your weapon instead of the insta-swap we have now on Live which caters more to the twitch crowd. The change to foregrip alone will change the nature of infantry fights across bases, into towers and to/from Sunderers. More people will be using cover and movement.
Its just an opinion isnt it, neither right nor wrong.
What about it was nonsense in your opinion?
__________________
DirtyBird is offline  
Reply With Quote
Old 2013-05-01, 09:01 PM   [Ignore Me] #7
Obstruction
First Sergeant
 
Re: Why the infantry changes in GU08 are good for the game.


i think the guy has delusions of grandeur. if you've played NC/Connery and listen to this guy in game you'll know what i mean.

fact is you can't predict what the changes are going to bring until they are implemented and then allowed to play out among the whole playerbase.

it's actually more likely that people will not change their playstyles that much, and will just flock to whichever class is perceived to have come out of the nerf smelling best. a lot of HA will probably either switch to LA or just quit and say something like "HA sucks now that SOE nerfed it, i wasted all my time putting certs in it so fuck this game."

people usually take the path of least resistance to the destination with the biggest reward.
Obstruction is offline  
Reply With Quote
Old 2013-05-01, 11:15 PM   [Ignore Me] #8
Varsam
Staff Sergeant
 
Re: Why the infantry changes in GU08 are good for the game.


Good read, well-constructed and articulate. I certainly hope that these changes, as you say, add much-needed variance to infantry combat, but the proof is in the pudding - there's on guarantee that the changes on the test server will make it to live unaltered.
Varsam is offline  
Reply With Quote
Old 2013-05-01, 11:44 PM   [Ignore Me] #9
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Why the infantry changes in GU08 are good for the game.


I hope you are right kr.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2013-05-02, 08:14 AM   [Ignore Me] #10
Gimpylung
Master Sergeant
 
Gimpylung's Avatar
 
Re: Why the infantry changes in GU08 are good for the game.


More people using shotguns is what this means. More OHK's is not good gameplay.
Gimpylung is offline  
Reply With Quote
Old 2013-05-03, 04:14 PM   [Ignore Me] #11
Ruffdog
Contributor
First Lieutenant
 
Ruffdog's Avatar
 
Re: Why the infantry changes in GU08 are good for the game.


A good post and highlights again that we need more than 3 bloody load out slots!
__________________

Ruffdog is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:16 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.